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Mantic Games Dwarf King's Hold

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Re: Dwarf Kings' Hold -- How did we miss this?

Postby knightkrawler » November 29th, 2013, 4:39 pm

chaoticprime wrote:I used plastic-glue on my Mantic skeletons. Seemed to work fine. I am used to putting more work into miniature prep than most around here, likely.


It's not about the putting together. The problem is the design. In a box of 10 Greatax Orcs you get 2 different versions. 5 each. That's just ridiculous, especially as they are designed in such a way that all 5 left arms of one kind do not fit any right arm/weapon version. It's the worst plastic multipart kit I've ever laid hands on.
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Re: Dwarf Kings' Hold -- How did we miss this?

Postby chaoticprime » November 29th, 2013, 5:30 pm

knightkrawler wrote:
chaoticprime wrote:I used plastic-glue on my Mantic skeletons. Seemed to work fine. I am used to putting more work into miniature prep than most around here, likely.


It's not about the putting together. The problem is the design. In a box of 10 Greatax Orcs you get 2 different versions. 5 each. That's just ridiculous, especially as they are designed in such a way that all 5 left arms of one kind do not fit any right arm/weapon version. It's the worst plastic multipart kit I've ever laid hands on.


That is compensated for by the low price. In the US. Can't say that for importers.


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Re: Dwarf Kings' Hold -- How did we miss this?

Postby Hero_Of_Retro » November 29th, 2013, 6:15 pm

The tiles look nice.


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Re: Dwarf Kings' Hold -- How did we miss this?

Postby Nephew of Mentor » November 30th, 2013, 11:37 am

Minis dont look HQ compatible, but the tiles might be. Looks fun though.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Dwarf Kings' Hold -- How did we miss this?

Postby Daedalus » December 23rd, 2013, 7:13 pm

It doesn't add much, but Rath of Un posted about Dwarf King's Hold earlier in this thread: http://forum.yeoldeinn.com/viewtopic.php?f=49&t=647
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Re: Dwarf Kings' Hold -- How did we miss this?

Postby Sjeng » December 24th, 2013, 3:37 am

good find, I'll merge the topics :)
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