The gameplay is really smooth and fast, yet it still feels like your decisions matter. Of course, like all GW games, at the end of a day it's still a dice rolling game. But a good one.
There are no GM, and the AI does a good enough job. We certainly learned to fear ur-ghouls!
The miniatures are absolutely great:
About the tiles... Some wise sage has commented on the tiles for WHQ:Shadow over Hammerhall, but I think the statement applies to Blackstone Fortress as well.
Goblin-King wrote:I think the re-release of WHQ has been highly disappointing.
Two things REALLY matter for me in this game: Miniatures and tiles.
It MAY just be nostalgia speaking, but I really don't think it is... The tiles for the original WHQ has never been surpassed. Each tile was a little painting; a small piece of art. Everything had a clear, well defined look. Everything was integrated into the artwork itself. There was no need for a square overlay. The squares themselves was a part of the art.
These new tiles I find ugly and messy. I don't understand why almost all modern tiles go for that lazy square overlay.
Sure you don't have to think squares into your design, but what is artistic freedom worth if you are just gonna crap a square layer over the artwork anyway?
So the tiles all go for this green "alien tech" look, splattered with occasional flashes of colored light.
The worst part is that several of the tiles actually have interesting details, but they are all washed over with that green color, so you won't really notice what's on any given tile unless you really pick it up and study it.
Like this one below. After having played the game several times I didn't know this tile was a thing.
It also does make the map a bit hard to set up, as you can't recognize the tiles at an instant.