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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
ampersand wrote:some might not enjoy having to put the minis together..this took me about 12 hours to do...but me being me. it involved me greenstuffing and gaps and filing to perfection. i enjoyed doing it..but understand some might not.
ampersand wrote:the setting -. ok this is a tough one. ive out it in as a downer because i feel that it is too scripted. this game is and only ever will be set in the silver tower. so you will never feel like a roving band of adventurers.
ampersand wrote:they made this thematic to push the tzeentch models forwards. and it works.
whitebeard wrote:Okay, we got the game on Saturday and I just assembled the second to last mini. I think it took me 12 hours and I didn't use any green stuff yet. Most of the models will not need any. The last one was broken in the box (and is still on the sprue with a broken weapon - Tsangor with two ax thingies) and I will be taking it back, hopefully the fellow there will swap it out.
We played last Sunday after I had assembled a good selection of each type of monster. Had some trouble with some of the rules, but I think we have it down now.
whitebeard wrote:True. The setting is "lost in the ever changing tower" which effectively exists in own dimension. I would recommend an expansion with all forest tiles. The exact same game mechanics would apply without AoS theme. "the forest closes in around you and you cannot possibly find the way back from which you came..." or simply that the same path looks different from the opposite direction and you constantly take wrong turns. Grab 40k Fenrisian Wolves, make some giant spiders, bring in the undead, orcs, river trolls, etc.
ampersand wrote:im sure they will swap it out. ive never heard anything bad about GW and their customer support.
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