HeroQuestFrance wrote:Sad to hear you didn't like the game. To me it's a quick boardgame very easy to set up & play for the beginners (not like Descent)
HQ France, thanks for the summary. I can see how people who like meatier rules and the D&D world would like this game, and I must admit that the game play feels very tight. The rules seem simple the way that you present them, but with the healing surges, levels and all of the modifiers on the cards, tokens and adventures we found it easy to forget a crucial step. It seems simple on the surface, but it really isn't in practice. I also agree with some reviewers who feel that the game punishes you for exploring and for staying in one place. Those encounter cards were more fearsome than the monsters!
I like the idea of cooperative games, but a dungeon crawl typically has aspects of roleplaying where your character becomes your alter ego in the fantasy world. I found it hard to constantly switch gears and assume the role of a goul or a gargoyle who attacks my character or a fellow adventurer, even though the monster's tactics are clearly spelled out. I think these types of games work best with a GM, whether evil, benevolent or somewhere in between. This aspect of Ravenloft actually made it seem like the game was playing itself at times.