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I don't remember those. Please clarify.Once was Mortimer wrote:I'd say death zones was a clever mechanic that could be pretty easily worked into HQ.
Gold Bearer wrote:I don't remember those. Please clarify.Once was Mortimer wrote:I'd say death zones was a clever mechanic that could be pretty easily worked into HQ.
Nope, don't remember that one. Thanks CM.Count Mohawk wrote:A figure's "Death Zone" is the ring of 8 squares surrounding it. Basically, while you're in an opponent's death zone, the only thing you can do is engage that enemy in combat. You can't even move away unless another Hero comes to bail you out.
Like D&d, or at least how it used to be in an old D&D computer game. No idea how it works now.Count Mohawk wrote:On a related note, the board game Star Wars Miniatures had a similar mechanic, although rather than prohibit leaving a death zone altogether it merely penalized doing so with an attack of opportunity.
Count Mohawk wrote:Gold Bearer wrote:I don't remember those. Please clarify.Once was Mortimer wrote:I'd say death zones was a clever mechanic that could be pretty easily worked into HQ.
A figure's "Death Zone" is the ring of 8 squares surrounding it. Basically, while you're in an opponent's death zone, the only thing you can do is engage that enemy in combat. You can't even move away unless another Hero comes to bail you out.
On a related note, the board game Star Wars Miniatures had a similar mechanic, although rather than prohibit leaving a death zone altogether it merely penalized doing so with an attack of opportunity.
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