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Re: A Revision of Advanced HeroQuest Reforged

PostPosted: September 1st, 2018, 9:30 am
by RECIVS
Daedalus wrote:Wow, that's super-comprehensive. I liked the rules write up--all business without the fat--well done!

Thank you very much! It took me almost five years to reach to this point. Honestly, I thought it would be easier.

Daedalus wrote:Cosmetically, it's a clear read. I like the bold font choice for the Rules title, but didn't appreciate it's use in other sections as much.

Thanks again for the feedback. What other sections are you refering to?

Daedalus wrote:That first combined-table page felt really crowded; I'd say split it over two pages for a more eye-pleasing layout.

After playing a few turns you'll realize how convenient is to have all the tables in one place. Perhaps you'll even thank me.

Daedalus wrote:As someone new to your rules, I would have appreciated a stat-line header at the top of each Bestiary page, not just at the beginning of a monster section.

As you may see, it is a mod for Reforged, so the player needs to be familiar with Slev's rules in order to start playing. Once you become acquainted with Reforged, the liner won't be an issue anymore. I'll include it in my to-do list anyway.

Daedalus wrote:My impression about the Death Zone is it might benefit from shortening concerning which opponent is focused on with multiple figures. I'd knock out the stat distinction part and jump to random determination sooner for quicker play.

I think it is more fair and tactical as it is than with random determination, which would add even more dice rolling. Also, with some practice it becomes easy to determine the target. However, the system is versatile and easily adjustable, so you can tweak almost everything to your liking.

Daedalus wrote:I thought I read something about Chaos Dwarves, but lost it. Will they become part of the Bestiary?

Chaos Dwarves have been included on pages 127 and 128.

Re: A Revision of Advanced HeroQuest Reforged

PostPosted: September 1st, 2018, 2:46 pm
by Daedalus
RECIVS wrote:
Daedalus wrote:Cosmetically, it's a clear read. I like the bold font choice for the Rules title, but didn't appreciate it's use in other sections as much.

Thanks again for the feedback. What other sections are you refering to?

I mean the Updates and Tips and Tactics headers. It's only a preference, but I think having the Rules set with its own dominant font singles it out as the primary work. Having each major section set with the big font also works as a unifying tool, of course. I offer niggles, but they needn't be taken seriously.

RECIVS wrote:
Daedalus wrote:That first combined-table page felt really crowded; I'd say split it over two pages for a more eye-pleasing layout.

After playing a few turns you'll realize how convenient is to have all the tables in one place. Perhaps you'll even thank me.

With all the tables needed to drive the game, no doubt you're right. If I ever get my friend's AHQ game, I'll have to try it out.

RECIVS wrote:
Daedalus wrote:I thought I read something about Chaos Dwarves, but lost it. Will they become part of the Bestiary?

Chaos Dwarves have been included on pages 127 and 128.

Thanks. It's all there plain to see. I think I was a bit overwhelmed and scrolled past the section title. I thought they were Chaos Warriors--d'oh!

Re: A Revision of Advanced HeroQuest Reforged

PostPosted: September 4th, 2018, 11:28 pm
by RECIVS
Daedalus wrote:I mean the Updates and Tips and Tactics headers.

Those are supposed to produce flashbacks from the 80's :lol:

Daedalus wrote:I offer niggles, but they needn't be taken seriously.

Your feedback is much appreciated. I'll think about it.

Daedalus wrote: If I ever get my friend's AHQ game, I'll have to try it out.

Cool! My advice is to get acquainted with the original game and then start with Reforged.

Re: A Revision of Advanced HeroQuest Reforged

PostPosted: November 1st, 2020, 4:14 pm
by Stig
Wow ive just read this thread, cant wait to have a look. Congratulations on a huge effort to perfect the game you love. Im looking to get into AHQ, but as mentioned before the rules seem verbose (I never got on with the original rulebook) and you seem to point new players in other directions - so we shouldnt start here?

Re: A Revision of Advanced HeroQuest Reforged

PostPosted: November 8th, 2020, 2:10 pm
by RECIVS
Thank you! I'm working on the last details of version 1.75, which will include some simple but significant tweaks to the Hero-creation mechanics. Perhaps you may want to wait a few more weeks before embarking on a new campaign. As you say, the original rules could've been more concise. You may start with my summary of the basic rules; I think it's readable enough. ;)

Re: A Revision of Advanced HeroQuest Reforged

PostPosted: December 11th, 2020, 7:51 am
by Stig
Wow, thanks for your work, its really got me interested in AHQ. Cant wait to take a look.

Re: A Revision of Advanced HeroQuest Reforged

PostPosted: December 12th, 2020, 1:11 am
by RECIVS
Stig wrote:Wow, thanks for your work, its really got me interested in AHQ. Cant wait to take a look.

Welcome to the club! It’s (in my opinion) one of the best tabletop dungeon crawlers ever made, but it needs some modifications to make it more playable.

As mentioned above, in an attempt to flatten the learning curve, now included in V1.75 (page 168) is a link to a ready-to-play example of my GM Play Sheet with the four original AHQ characters, which have already completed the Introductory Quest and are therefore better prepared to face the Skaven. All the characters’ information is included (equipment bonuses and penalties are already applied), so it may save a daunted newcomer hours of preparations. It was designed for the convenience of a GM or Solo Player, which I believe may be the most efficient ways to get acquainted and proficient with the rules.

Re: A Revision of Advanced HeroQuest Reforged

PostPosted: June 29th, 2021, 7:27 pm
by RECIVS
Unfortunately, my website lost some functionality as a result of its recent migration to Vistaprint. It no longer supports file hosting or forums, their builder is not what I expected, and the mobile version leaves much to be desired. I'm still fixing it while figuring out other options, but, frankly, the ones I’ve tried look much more complicated than what I'm used to. I haven't even been able to find the same template (simple black borders with white background) on Wix or WP to begin with, so I think I’m sticking to VP for the moment until I find something better (any suggestion?). I'm sorry for the inconveniences this issue may cause.

By the way, it seems that Slev's older site (on Webs) is due to disappear in the next few days in case someone is interested in recovering information from there.

Re: A Revision of Advanced HeroQuest Reforged

PostPosted: August 27th, 2021, 5:25 pm
by slev
RECIVS wrote:Unfortunately, my website lost some functionality as a result of its recent migration to Vistaprint. It no longer supports file hosting or forums, their builder is not what I expected, and the mobile version leaves much to be desired. I'm still fixing it while figuring out other options, but, frankly, the ones I’ve tried look much more complicated than what I'm used to. I haven't even been able to find the same template (simple black borders with white background) on Wix or WP to begin with, so I think I’m sticking to VP for the moment until I find something better (any suggestion?). I'm sorry for the inconveniences this issue may cause.

By the way, it seems that Slev's older site (on Webs) is due to disappear in the next few days in case someone is interested in recovering information from there.


TBF, there's nothing of value there, as everything was moved over to the current site :P

Re: Reforging Reforged

PostPosted: December 28th, 2022, 2:00 am
by RECIVS
Advanced HeroQuest Re-Reforged

Version 1.81a

Game Features

*An old-school tabletop dungeon crawler that preserves the essence and feel of Advanced HeroQuest as much as possible. It retains most of the original mechanics, so it plays more like the old classic than Reforged does. The system can be very flexible, so purists may simply omit most of the new content for an experience even closer to the original.

*The old flaws in the vanilla rules have been fixed. Issues like monotonous characters, repetitive combat tactics, 1/12-chance dice rolls, etc. are a thing of the past.

*Implementing an improved system of combat actions and feats ported over from AHQ Second Edition but added with a few twists that give them a new shine. For example, actions like change places and push (borrowed from Second Edition) now acquire more depth when combined with the doorway-exploit fix used in this revision and vice versa, turning some encounters into real tactical puzzles. Combat becomes even more varied as the adventurers gain experience and acquire new feats and skills.

*Intended for Reforged veterans looking for an upgrade. However, the example GM Play Sheet included makes it very easy to start playing right away if familiar with the vanilla game, as the basic rules are the same. I know that the size of the rulebook may be discouraging at first glance, but it’s not that difficult once the player gets familiar with Slev’s rules. Most of the new content is used only between expeditions, and the game doesn't require monster matrices or to-hit tables, so the new rules don’t slow down exploration and combat in any way, quite the contrary.

*Slev’s sheer selection of equipment and treasure is used, which I believe is the largest ever offered in an AHQ variant.

*More than 70 Abilities, 120 Heroic Feats, and 22 Heroic Skills for character customization, including Slev’s. I believe that’s more than in any other revision of AHQ.

*Bestiary with more than 400 ready-to-play entries, entirely compatible with the original PV scale implemented in the old classic and all the other variants out there except Reforged. I’m not aware of a larger bestiary for AHQ anywhere else.

*Solo-play oriented design. I haven’t yet found another commercial tabletop dungeon crawler that delivers the same sense of tension and unpredictability while playing solo.

To-Do List

*Slev’s campaigns, equipment, magic, and treasure may still need to be revised extensively. For example, Reforged implements a lowered PV scale, so the WS, ST, and TH modifiers provided by some of its artifacts and spells may need to be adjusted accordingly. Also, Slev’s Enemy Loot Table may need some tweaks, considering the changes implemented in this revision.

*Slev’s bestiaries had to be redone and most of his PVs reassessed, and it’s still an ongoing process. There’re no canonical rules for determining the PV of each monster, so one has to proceed with imagination and common sense. The difficulty of the game is determined mostly by Common Enemies (which keep the original PV scale), not Elites and Characters, but some of their PVs may need further adjustments.

*More example Heroes and Henchmen are needed. Although this variant encourages the creation of characters from scratch, it’s always convenient to have a good selection of pre-made ones just in case.

*The Heroic Feats may need more playtesting to detect exploitable combinations and conflicts between them. The system is so mod friendly that more feats and skills can always be added, but I’d preferably look into the existing ones first.

*Although they perform reasonably well, it seems that some gameplay elements could use some work. I’m not particularly satisfied with Heroic Tokens as currency, for example, as I believe there could be even simpler ways more in tune with the original feel of the game. I’m still working on it.

*V1.81 moves toward the standardization of dice roll modifiers, making them easier to remember. However, there’s still work to do on the exploration tables.

*Some of the workings of this revision may still seem somewhat complex and/or complicated. I know it wouldn’t hurt to improve on simplicity and clarity in some parts.

*The presentation is still bare bones. I think it’s clear at this point that I’m more of a lawyer than a visual artist.

*Some of the text could use less wording and be rephrased for clarity, I know. I still struggle with English grammar sometimes, so please bear with me.

As usual, a detailed list of updates is included. Any feedback will be greatly appreciated.

AHQ-Revamping Squad’s Workshop