RECIVS wrote:Punked20 wrote: I mean the potential of the classic ruleset within its own design philosophy, not the absolute potential of Advanced HeroQuest as a game concept.
AHQ was rushed to market and, unfortunately, wasn't well playtested; the point is to honor its original design philosophy, which is what I mean by “making it justice” by taking advantage of its full potential.
Preserving faulty mechanics out of nostalgia alone is the problem here. I remind you about what
we said
here.
I think what I'm trying to say is that, quite often, nostalgia is prioritized over actual improvement.
Let me explain what I mean by that.
There are several revisions of AHQ out there, and I actually play and love one of them! But that's exactly what they are: revisions. Their purpose is to refine, correct, and expand the original game while keeping its core mechanics intact. And is there anything wrong with that? I don't think so. Quite the opposite!
As you mentioned, and rightly so, AHQ was rushed to market. So having a properly polished and refined version of that classic is absolutely worthwhile. I think there should be a version that brings out the very best of what the original game had to offer.
But when I talk about nostalgia taking priority over improvement, and about the game's full potential, I'm referring to something beyond the original ruleset. I'm talking about the potential of Advanced HeroQuest as a
game concept.
To truly explore that potential, I believe we'd have to be willing to change things at their very foundations. Combat, monster balance, equipment, progression, and other interconnected mechanics would probably need to be redesigned and rebalanced together.
And that's no longer just a revision. That's a remake.
What I'd genuinely love to see is someone taking the original concept of AHQ and rebuilding it from the ground up, addressing its fundamental design problems rather than simply working around them. Not necessarily making it more complicated, but finding better, more elegant ways to deliver the experience that made the original so special.
And that's where I feel nostalgia and conservatism can sometimes get in the way. We often seem more concerned with preserving the familiar than exploring what something could become if we weren't so attached to its original mechanics.
Don't get me wrong, I love classic AHQ and the revisions that preserve its identity. I think they're necessary and valuable, especially for a game that never received all the development and refinement it deserved.
But I also think there's room for something much more ambitious. A remake that isn't afraid to leave the 1989 rules behind, while preserving the spirit, atmosphere, and core ideas that made Advanced HeroQuest fascinating in the first place.
Ultimately, I see these as two different goals:
making the best possible version of the original Advanced HeroQuest, and making the best possible game out of the Advanced HeroQuest concept.Both are worthwhile, but they don't necessarily lead to the same result. And personally, I'd love to see both approaches coexist!