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Distracted enemies/Sneak

Discuss new Rules for HeroQuest.

Distracted enemies/Sneak

Postby burglekutt » February 4th, 2024, 6:11 pm

Adding a roll in the game here and there is fun & here's one Ill expand on:
Naniyue wrote:did that orc see you as you peeked around the corner? Roll and find
out. If not, prepare your party. If so, the orc gets initiative.


If a Hero steps around a corner in a hallway and there is a monster there, why is the monster always facing me and ready to attack?! It might be fun to roll a CD here & see if you can "suprise" him and maybe his back is to you.

Some of us are fans of giving a plus +1Att to a hero if you can attack a monster from behind, but we usually only considered it for when in combat, So I figure why can't that be a possibility in terms of "surprise"/ initiative depending on the amount of noise your armor makes or your "Sneaking" skill level.

Whether you're coming around a corner or entering a room & you see a monster/s, Roll a Die to see if you "surprise" one of them!

Plate Mail:
:blackshield: = One monsters back is turned & you gain +1Att.

Metal armor:
:whiteshield: = One monsters back is turned & you gain +1Att.

Leather/Cloth armor: Wizard, Monk.
:whiteshield: & :blackshield: = One monsters back is turned & you gain +1Att.

Leather/Cloth armor: Thief
:skull: & :blackshield: = One monsters back is turned & you gain +2Att.

Any thing else and the monsters are fully alert & ready to attack you.

This not only encourages weak armored heros to be first through the door, but could count as a Sneak option in general where the hero rolls to remain hidden each round as they Sneak past an enemy in a hallway (roll 1d6 movement) or would prefer to wait silently for back-up while in the line of sight of a monster.

Just trying to think of a way to punish the hero wearing Plate Mail without him losing movement. That's to much of a bummer & slows the game down. I will always be against losing movement in general.
Last edited by burglekutt on August 7th, 2025, 6:26 pm, edited 87 times in total.
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Re: Distracted enemies

Postby Malcadon » February 4th, 2024, 8:08 pm

How about this?

If a Hero rolls 4 or less in movement, monsters that first appear on the board ignore you and thus are inactive (cant move, attack or defend) until alerted by a faster (5 or more) moving Hero or you attack or cast a spell. On top of that, you are so cautious, you can also detect traps that are adjacent to you as a free action.
If you roll a 10 or more, monsters that first appear on the board are caught off guard and they can't roll defense this turn. Also, in your haste, you automatically take full damage from traps.
On any other result, you move and act normal, as well as any monsters that first appear on the board before you.

To make things more interesting, players can opt to be Cautious, Rash, or Stealthy. Cautious means you roll movement as normal. Rash means you roll an extra die for movement, dropping the lowest roll. If you are Stealthy, you roll an extra die for movement, dropping the highest roll.


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Re: Distracted enemies

Postby burglekutt » February 4th, 2024, 11:54 pm

Malcadon wrote:If a Hero rolls 4 or less in movement, monsters that first appear on the board ignore you
If I roll a 5 or more it appears my "Sneak" will fail & I don't like this.

Malcadon wrote:On top of that, you are so cautious, you can also detect traps that are adjacent to you as a free action.
Not sure what to think of this.

Malcadon wrote:If you roll a 10 or more, monsters that first appear on the board are caught off guard and they can't roll defense this turn.
losing all defense is to much, I'd say they lose no more than -1Def.

Malcadon wrote: Also, in your haste, you automatically take full damage from traps.
On any other result, you move and act normal, as well as any monsters that first appear on the board before you.

Malcadon wrote:To make things more interesting, players can opt to be Cautious, Rash, or Stealthy. Cautious means you roll movement as normal. Rash means you roll an extra die for movement, dropping the lowest roll. If you are Stealthy, you roll an extra die for movement, dropping the highest roll.
Id say when Sneaking you keep the higher Die because what's the point of Sneaking if you only roll a 1 or 2. That slows down your possibilities to muh for me.

I like "Rash". Maybe you can't use your Action to do any Search while in Rash moving, if you hit a trap, full damage.
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