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Discuss new Rules for HeroQuest.

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Postby Kyle+ » October 3rd, 2021, 10:58 am

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Last edited by Kyle+ on December 10th, 2024, 11:27 am, edited 1 time in total.
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Re: Hazard Rooms Converted from Adv. HQ

Postby lestodante » October 3rd, 2021, 12:18 pm

Tables that takes too much time to be checked have always been an "enemy" for many HQ players.
I personally prefer the immadiate way of playing offered by the standard Heroquest, where an extra rule is shown in a short text on a card.


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Re: Hazard Rooms Converted from Adv. HQ

Postby Zeus » November 29th, 2021, 2:11 pm

I agree the hazard rooms are one of the most interesting parts of AHQ, and would work well in HQ. However, you shouldn't use random generation like this in HQ, as the HQ quests are not random either. Instead, you should use them as inspiration while creating quests. As GM you shouldn't leave too much to randomness - YOU decide which hazard(s) fit the theme of the quest, and what happens when a hero tries to take the ruby from the statue or whatever.
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