Advanced Heroquest seems all too complicated for me to tackle, especially since I'm an HQ single player most of the time, however, one thing I really love about AHQ (apart from the awesome art in the instructions) is how they break it down with simple mechanics you can use to make a randomized dungeon. I feel that certain elements such as the Hazard Rooms, Traps, and Wandering Monsters tables fit well enough into the HeroQuest game system without making it too "rpg-y". I've been working on translating certain AHQ elements into HQ compatible terms, and this Room Type Table is a small example. As a side note, I had no idea what Warhammer or Games Workshop was when I was a kid in the 90s, and so I kind of cherish AHQ as the most explicit and direct link between HQ and the warhammer-verse.
Room Type Table
D6. Room
• 1. 1 trap
• 2. 1 treasure chest with D6x10 gold coins
• 3 wandering monsters
• 4 wandering monster champions (roll for each type)
• 5. lair (roll wandering monsters x2)
• 6. hazard
Cheers