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Pancho wrote:At a first glance I really like your skills, particularly the Wizard recast which I am thinking of stealing!
However, I think Upgrading after every 3 quests (that is what you mean by levels, right?) is a bit too fast and will lead to overpowered Heroes.
I tried to time my upgrades so that they kick in just before Kellar’s Keep (which has a lot of rooms with tons of green skins and the players deserve a boost to get through the slog), and other upgrades coming before some of the trickier later quest packs.
I agree completely that a fresh Hero coming in shouldn’t be as strong as one that has just died, there should be a few skills lost even if the new guy is allowed to keep the old guys equipment.
by the way what effect does the Dwarf taunt have on the monsters?
GoldnboyVA wrote:Pancho wrote:At a first glance I really like your skills, particularly the Wizard recast which I am thinking of stealing!
However, I think Upgrading after every 3 quests (that is what you mean by levels, right?) is a bit too fast and will lead to overpowered Heroes.
I tried to time my upgrades so that they kick in just before Kellar’s Keep (which has a lot of rooms with tons of green skins and the players deserve a boost to get through the slog), and other upgrades coming before some of the trickier later quest packs.
I agree completely that a fresh Hero coming in shouldn’t be as strong as one that has just died, there should be a few skills lost even if the new guy is allowed to keep the old guys equipment.
by the way what effect does the Dwarf taunt have on the monsters?
'by the way what effect does the Dwarf taunt have on the monsters?" - defensive move, so that monsters have to attack him if they don't resist. so if another hero is in trouble, the dwarf can taunt to try and protect. I thought about adding an extra defend die, but i want the skills to have a downside ( i.e. "everyone is attacking me now") so that you have to think more carefully about when to use them.
I haven't really decided on the number of quests to upgrade the levels. I thought 3 would be a good number because that would keep the excitement for 12 quests (1-3 = nothing, 4-6 = lvl1, 7-9 = lvl2, 10-12 = lvl3), but i gotta test it.
GoldnboyVA wrote:Stig wrote:Some nice ideas there. Showdown 35s home brew has a similar recast option:
wow, a lot of interesting stuff in those links. Do the heroes get too powerful?
therealshrek wrote:I have a system for XP in Hero Quest that was based loosely on Advanced HeroQuest but converting from Gold to XP per Quest.
The Japanese version of the Original Heroquest had XP, but Ive never found a good translation.
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