We did have “outlawed” characters in our games. With the reward that came with being a Champion after just 3 quests it made no sense to steal Magnus’ gold and trade the contents for what you would get anyway one quest later. But we were kids, and some liked to goof around, so Outlaws we sometimes became
.
I’ve said it before somewhere, but I always gave such Heroes a full pardon if they managed to complete Kellar’s Keep (there’s no way the Emperor can still be angry after a Hero just saved his ass from the Karak Varn death trap).
We are running a campaign currently in which the Elf is an outlaw (it kind of made sense on this occasion to steal the gold considering that I set the quest completion level for becoming a Champion at 7 instead of 3, and the players need cash in order to survive my early quests). If he survives up to KK I’ll give him a pardon.
I’ve had some question whether this is compatible with heroism in Heroquest, and argue that Mentor wouldn’t give further missions to an Outlaw. But Mentor is not the Emperor, and he can make his own decisions for the greater good. He understands the bigger picture with Loretome in his possession.
We’ve not yet had a character actually join with the monsters then change back. I wouldn’t encourage it but possibly wouldn’t disallow it either. There are some situations where it
could happen I suppose.