by cynthialee » January 16th, 2021, 3:48 pm
Replace finding traps and secret doors with the established rules and go with my variant
Roll your Mind Dice (Dwarf may add 4 Dice for Traps and Secret Doors rolls) and your character is looking for a Black Shield. Very simple mechanic.
I use Mind Rolls very extensively at my table. Northern Wastelands Barbie tends to just follow the other dudes and kill the enemy.

For removing Traps we use the same mechanic. If you have the Tool Belt it adds 4 Dice to your Mind Roll. Makes the Wizard a real powerhouse at dungeneering once he has tools. But those low Body Points tends to keep him from the Job.
A Tool Belt in the Hands of a Dwarf or a Merc Scout is a must for the most difficult of traps. Some traps are so complicated only a Scout or Dwarf with the tools can hope to disarm them.
I got a bunch other rules but you said kids and keep it simple....
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~