• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Josh's house rules

Discuss new Rules for HeroQuest.

Josh's house rules

Postby burglekutt » Sunday November 22nd, 2020 12:39pm

Wizard=
Endless Fire of Wrath spells.
Monk=
3Att- Halberd, 2square reach.
Only Helmet & Gamberson.
Thief=
4Att- BackStab. 2Att- Thrown Daggers.
No Plate Mail or Battle Axe.
Elf=
3Att x 2Att Bow (two shots).
No Plate Mail or Battle Axe.

ARMOR: Non "Metal" armor gives half a DefendDie ie roll 1 on a 1d6 to defend.
Wooden Buckler= :roll1: , Shield= :whiteshield: .
Leather Cap= :roll1: Helmet= :whiteshield:
Gamberson= :roll1: Chain Mail= :whiteshield: , Plate= :whiteshield: :whiteshield: .


TOOLKIT:
Dwarf/Thief - Don't roll a :whiteshield:
With ToolKit - Dont roll a :blackshield:.
All other Heros- Dont roll a :skull:.
With TooKit - Dont roll a :whiteshield:.

MAGIC:
All magic are automatic hits!
Monsters roll Defense, but Heros use MindPoints. Both need a single :blackshield: to resist most spells.

Example - Hero's "Ball of Flame" does TWO automatic hits & the enemy needs a :blackshield: with Defense to minimize the damage by 1pt.

EW casts "Command" & the Barbarian rolls MPoints to resist & needs a single :blackshield: now or on a future turn to resist.

EW casts "Lightning Bolt" & all Heros roll MPoints & ONE :blackshield: reduces the damage by 1pt .

Coming up with separate spells for the living & Undead would suck, but if you use the monsters Defense, it's close to the MindPoints value they should have when it comes to defending against magic anyway.

Some spells like Genie still use CombatDice otherwise its to powerful.


SEARCHING:
Roll :whiteshield: MindPoints to discover one more thing.
Assume Hero's search for Traps with their normal first action, but by rolling Two :whiteshield:'s all three (Traps, SDoors, Treasure) are discovered at once!
Hell, you might even get a bonus for rolling three :whiteshield:'s or more!

"PUSH BACK" ENEMY:
Roll a :blackshield: when attacking to move an enemy back, left or right one square out of your way or trade places with him. Monsters resists this with extra :blackshield:s after defending against damage.


LISTENING:
Roll :whiteshield:'s with MindPoints to hear/discern ONE of the weakest monsters behind a door ( :goblin: )
TWO :whiteshield:'s reveals one of the weakest :goblin: & one of the next strongest :skeleton: etc,etc.
But never tells you how many of each are in there & never shows the Boss or furniture.

MOVEMENT:
Roll a 10 & MAM.
Roll a 11 gain said benefits or the ability to reroll a single Attack Die.
Roll a 12 & gain said benefits or reroll Attack.

WEAPONS RACK:
Roll 1D6. This weapon belongs to the nearest town & you return it at the end of the quest.
1 = Halbard 3Att. 2square reach.
2 = Recurve Long Bow 2Att X 3 shots.
3 = Claymore 4Att diagonal.
4,5,6 = Dagger.

SUPRISE:
Roll a single CombatDie when you see a monster/s around a corner or when entering a room, hopefully your armor isn't to noisy & gain plus +1Att for your first swing because the closest monster to you has his back turned.
Plate armor- :blackshield: Gain plus +1Att.
Metal armor - :whiteshield: Gain plus +1Att.
Leather/cloth- :whiteshield: & :blackshield: plus +1Att. Wizard, Monk.
Leather/cloth- :skull: & :blackshield: plus +1Att Hobbit, +2Att Thief.


HAND2HAND(Brawl):
Each BodyPoint can take four :skull: damage before the BPoint is lost. When all BPoints are lost, you are unconscious till the end of quest or unless a spell or potion helps you.
Gargoyle/ Chaos Warrior = Roll 4CD.
Barbarian,Dwarf/ Fimir, Mummy = Roll 3CD.
Elf/ Orc, Zombie = Roll 2CD.
Wizard/ Skeleton, Goblin = Roll 1CD.


STAMINA/FOCUS points are disposable Body & Mind tokens (Red Stamina, Yellow Focus) that you use throughout a quest, basically wherever & are retroactive. They are refilled with potions/ magic or certain "in town" activities.

STAMINA(body)points can be used for:
1# Reroll your melee Attack or Defense.
2# Move Attack Move (MAM).
3# Gain +4 to movement.
4# Trade or reload a weapon instantly.

FOCUS(mind) points can be used for:
1# Reroll to Disarm Trap/resist magic.
2# Dont roll a :skull: to dodge Hazards, Traps.
3# You feign & enemy rerolls HIS attack.
4# Gain Plus +2Att to a missile weapon.


ALCHEMISTS BENCH:
Make Potion, Roll 1D6
1,2= Health.
3,4= Focus.
5,6= Stamina.
Roll MindPoints & each :whiteshield: rolled decides the doses of the potion. Wizard&Elf both get a try.

SORCERERS TABLE:
Roll a 1D6.
1= Random Chaos Spell.
2,3= Random Scroll.
4,5,6= Magic Dagger.

ENCHANT ITEM:
Roll MindPoints. Each :blackshield: increases any hero's weapon or Armor by plus +1 once per room. Item reverts back to normal at end of quest. Wizard & Elf both get a try.


BOWS/CROSSBOWS:
Bow: 2Att x two shots.
Crossbow: 3Att.

SWITCHING WEAPONS:
Minis -1 Att when trading out any weapon.



EXTRA SPELLS: These spells are meant to be equal in power to the originals. Trying too at least.

FIRE OF WRATH 1
Original.
FIRE OF WRATH 2
Two monsters are hit. Both get to reroll one DefendDie.
FIRE OF WRATH 3
Three monsters are hit. All can reroll two DefendDice once.

BALL OF FLAME 1
Origional.
BALL OF FLAME 2
Wall of Fire:
Four squares in a line burst into flames doing 1Dam each. Each enemy Defends normal.
BALL OF FLAME 3
Fire Elemental:
Move 3, 1pt of damage to adjacent enemies.

COURAGE 1
One Hero gains +2Att for one room.
COURAGE 2
Give two Hero's a +1ATT for one room.
COURAGE 3
Dispel Magic:
On your turn roll your MindPoints vs enemies. The one with the most BlackSheilds wins.

PASS THROUGH ROCK 2
See & attack through a wall with spells & missiles for two rounds. Maybe three, not sure.
PASS THROUGH ROCK 3
Discern ALL monsters (not Bosses)of one (or two) unopened near by rooms.

ROCK SKIN 2
Give two Hero's a +1Def for one room.
ROCK SKIN 3
Turn into a statue that can't be hurt indefinitely if you want.

HEAL 1
Original.
HEAL 2
Regain 4 Stamina.
HEAL 3
Regain 4 Focus.
Last edited by burglekutt on Wednesday November 6th, 2024 12:43pm, edited 674 times in total.
burglekutt

Ogre Chieftain
Ogre Chieftain
 
Posts: 209
Joined: Saturday February 10th, 2018 5:46pm
Location: United States
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Josh's house rules

Postby bigmiked43 » Tuesday November 24th, 2020 10:55pm

Very nice! What kind of random weapons might a hero find in a weapon rack?
Drink this brown, frothy liquid
User avatar
bigmiked43

Skeleton
Skeleton
 
Posts: 20
Joined: Saturday October 3rd, 2020 7:12pm
Location: Pennsylvania
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: Josh's house rules

Postby burglekutt » Thursday December 3rd, 2020 9:41pm

1, Halbard 3Att diagonal 2 squares.
2, Recurve LongBow 3Att.
3, Claymore 4Att diagonal.
4,5,6, dagger.

These weapon belong to the town & are gone at the end of quest.
I also don't have these for sale so when the players get em it's like a treat.
Last edited by burglekutt on Wednesday October 9th, 2024 1:03pm, edited 3 times in total.
burglekutt

Ogre Chieftain
Ogre Chieftain
 
Posts: 209
Joined: Saturday February 10th, 2018 5:46pm
Location: United States
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Josh's house rules

Postby Orc26 » Friday December 4th, 2020 12:59am

99% unrelated... but I don't care. :-)

This made me remember a time when playing a space fantasy (think generic star wars) game where we were breaking out of a prison. During the final fight (we could see the getaway ship) my looted gun ran out of space bullets. The game stopped completely when I said "I throw the empty gun at the last guard. What do I roll?" Short story shorter, after everyone stopped laughing, I rolled some dice and dealt 1 stamina point of damage to the guard (the not all that important of the 2 hit point pools) and now I get regularly told not to throw things in unrelated games.
Orc26

Ogre Chieftain
Ogre Chieftain
 
Posts: 216
Joined: Wednesday September 23rd, 2020 2:40pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: Josh's house rules

Postby j_dean80 » Friday December 4th, 2020 6:27am

Orc26 wrote:99% unrelated... but I don't care. :-)

This made me remember a time when playing a space fantasy (think generic star wars) game where we were breaking out of a prison. During the final fight (we could see the getaway ship) my looted gun ran out of space bullets. The game stopped completely when I said "I throw the empty gun at the last guard. What do I roll?" Short story shorter, after everyone stopped laughing, I rolled some dice and dealt 1 stamina point of damage to the guard (the not all that important of the 2 hit point pools) and now I get regularly told not to throw things in unrelated games.


Sounds like a Han Solo move.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2387
Images: 30
Joined: Tuesday December 6th, 2016 2:48pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Josh's house rules

Postby burglekutt » Friday December 4th, 2020 7:07pm

Orc26 wrote:This made me remember a time when playing a space fantasy (think generic star wars) game where we were breaking out of a prison. During the final fight (we could see the getaway ship) my looted gun ran out of space bullets. The game stopped completely when I said "I throw the empty gun at the last guard. What do I roll?" Short story shorter, after everyone stopped laughing, I rolled some dice and dealt 1 stamina point of damage to the guard (the not all that important of the 2 hit point pools) and now I get regularly told not to throw things in unrelated games.
LOL I remember D&D in the mid 80's my brother would get pissed at me for asking if I could do these things.
"Can I throw my Long Sword at the rope holding the giant chandelier so it falls on all the enemies? :)
Brother: " *sigh* Yeah if you roll a fuking 20.Lol
burglekutt

Ogre Chieftain
Ogre Chieftain
 
Posts: 209
Joined: Saturday February 10th, 2018 5:46pm
Location: United States
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Josh's house rules

Postby burglekutt » Monday January 18th, 2021 8:34pm

I could use some criticism/ pointers about the rules I made. The one that really bothers me is Magic, not sure if my system works.

I am not interested in niceties, give me hell! Thank you!
Last edited by burglekutt on Friday May 12th, 2023 4:27am, edited 1 time in total.
burglekutt

Ogre Chieftain
Ogre Chieftain
 
Posts: 209
Joined: Saturday February 10th, 2018 5:46pm
Location: United States
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Josh's house rules

Postby Kurgan » Monday January 18th, 2021 9:57pm

Black shields are fairly hard to roll on white dice.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6350
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Josh's house rules

Postby burglekutt » Tuesday February 2nd, 2021 7:17pm

The Wizard can usually roll one :whiteshield: with his MPoints & the Elf sometimes does.
burglekutt

Ogre Chieftain
Ogre Chieftain
 
Posts: 209
Joined: Saturday February 10th, 2018 5:46pm
Location: United States
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member


Return to Rules

Who is online

Users browsing this forum: Ahrefs [Bot], CommonCrawl [Bot], Trendiction [Bot] and 1 guest