Goblin-King wrote:The way the rules are written, it seems like you have to just drink it immediately and hope a rare spellcaster will turn up AND pick you as a target. Which may or may not happen.
If you save it instead, and a spellcaster do in fact turn up and do pick you, it doesn't seem like you can drink it as a reaction to being targeted. The instant you are targeted, the potion would affect the *next* spell.
It also seems a bit like maybe you have +2 MP until you get hit by a spell.
How about making it a talisman you can choose to use as a reaction to being targeted. It immediately grants you the 2 MP while the spell resolves, and then it breaks.
For constancy, I made the rules written as the
Potion of Strength and
Defense, were you can take it at any time and ends soon after ones attacks or gets attacked.
A
Talisman of Lore-like Artifact could be useful, granting a +2 MP vs mind-effecting spells instead of an all out +1 MP. Although I'm not a fan of common and consumable Artifacts like the ones from
Kellar's Keep and
Return of the Witch Lord, unless its something powerful like the
Elixir of Life -- a unique item that grants resurrection and full restoration. To me, items like the Anti-poison Quill, Dust of Disappearance, Fire Ring, etc. should be common Treasure Cards, with
Spell Scroll! (draw one random one-use Spell Card) being its own Treasure Card. (Along with more
Wandering Monster!,
Hazard! and
Nothing... cards to balance then out. Although I am getting a little off-topic right here.)
Goblin-King wrote:I have a small issue with the flavor text. I'm not a fan of finding "useless" treasure and copper coins - and NOT having an option to pick that garbage up. I want my 5 copper god dammit! You don't get to tell me what treasure is useful and useless!
Disregard the flavor text. More than once I fart-out a random idea that end up proving so useful in retrospect, folks not just swoop it up, it gets published verbatim with dyslexic errors, half-formed ideas and all. Trust me, I usually put really raunchy stuff in such flavor text to keep people from
blowing their load too soon with my ideas.
The flippant flavor text is more a jab at D&D treasure, with how one's prized
+1 sword at low-level quickly gets sold or discarded with something better at mid-level. And with copper coins being the way they get discarded in favor of gold coins and jewels due to encumbrance rules at lower levels, and outright ignored at higher levels.
Also, my original idea for place-holder images were: A can of Red Bull; and an E-Tank can from MegaMan (basically Red Bull with a big "E" on it). Then I remembered that Dan Aykroyd gave the world the
greatest vodka bottle ever!
