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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


mitchiemasha wrote:The mind points aren't useless. There's a hidden balance in the characters. The Mind point pays for your skill and your total attributes add up to 16.
The Barbarian has weapon skill and brute strength (+1Ad6). The Dwarf has weapon skill and traps. The Elf has weapon skill and 1 magic. The wizard has 3 magic.
Barbarian: "B8M2:10" "Weapons Y:1(A2D2:4)5" "Skill +1A:1" = 16
Dwarf: "B7M3:10" "Weapons Y:1 (A2D2:4)5" "Skill Traps:1" = 16
Elf: "B6M4:10" "Weapons Y:1 (A2D2:4)5" "Magic:1" = 16
Wizard: "B4M6:10" "Weapons N:0 (A1D2:3)3" "Magic:3" = 16
B+M=10
A+D+S=6
S=Spells and/or Skill
Rerolls are usually handled by FATE points. Rewarded from Gypsies, a potion perhaps, or using the Advanced HeroQuest chaos tokens for the baddies. Very important when play grown ups, the game is too easily mechanic'd and the EW gets to do nothing, room wipe after room wipe.
The main problem is it makes the Heroes stronger and they're already too strong, especially with a group who can play. But, the idea would be awesome, especially for a unique character or if you do something to strengthen the EW, like weapon damage/broken etc


hightechartist wrote:Also, since it is so easy, any recommendations on house rules to up the difficulty in a simple, elegant, and interesting way?
hightechartist wrote: I'm afraid I don't see how the A+D+S figures into the value of the Mind Points.










Pancho wrote:Oh, and as for house rules that increase the games difficulty, I’d say that these two are an absolute must;
1. US body points for the monsters
2. A deck of Evil Wizard cards for Morcar/Zargon. http://english.yeoldeinn.com/downloads/ ... wizard.pdf


Pancho wrote: A Hero doesn’t just use the spell scroll, he has to roll less than or equal to his mind point score on one red die to successfully ‘release’ the spell from the scroll. The Wizard won’t have a problem but the knucklehead Barbarian who can barely read wont get on too well. If failed, the scroll is retained so that the Hero can try again on another turn, but he does waste his action for the round.
It works well because some players give their scrolls to the Wizard, making him the main repository for such arcane items (which is as it should be).


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