cornixt wrote:I dumped all the 2D6 movement rolls on the monsters and gave my heroes fixed movement. I don't think we need to stick to annoyingly unpredictable mechanisms for your actions that are as simple as walking across a tiled floor.
That's as close to a TROLL comment as possibly can be, lol! No way can that work well, unless you play by yourself. You've switched each Hero from rolling 1 set of 2 movement dice each turn (a matter of seconds for each player), to the EW wizard rolling many, seriously off setting turn time ratio. It gives Hero players even less to do and the EW more, they have to wait as you roll for all those monsters. It also reduces the variance between badies, potentially making slow monsters fast, fast monsters slow, strong monsters randomly become OP and weak monsters useless!
AND... monsters live in dark dingy places, it's their home, lair, they know where they are, the ones that don't really "know", the undead, pretty much stumble about the place, they're slow, which with the high stats of the mummy, fits perfectly, easier to avoid... Especially if you give them paralysis, if the Hero is lucky, he'll be too far away for the mummy to reach.
It's not unpredictable, the average roll is 7 (pretty much the fixed stat choice), 2 is quite rare, and so is tripping on a flag stone, 12 is quite rare, and so is getting perfect footing as you leap heroically into battle. What makes 12 even rarer is, when you roll it, you probably wont need it. What we're really looking at is 5-10 but it's rolling the 4,3 or 2 that gives the EW that RARE chance to attack, VERY IMPORTANT! Not ANNOYING!!! The low rolls also add to improve the CHAOS DECK or CHAOS TOKENS mod many like to add.
Stephen probably thought about it for a good while, I've thought about it too but it didn't end up that way for good reasons. It totally changes the game and would be perfect for solo play, possibly even dual play (1 playing 4 Heroes vs EW) or some unique one off quests.
Fixed movement works a lot better when it's action points, you have several action points to spend within your turn, HeroQuest doesn't have enough actions for that, if it had facing, crouching etc, a more complex game, it would work well... otherwise it's makes a beautifully simple game, BORING!