Anyway, I am curious how people interpreted this trap... I'm sure I'm not the only one who thought about somehow "nerfing" or "balancing" this event, but I'm curious how people actually interpreted it.
The rules make it sound like it rolls in
and just smacks into the first Hero
and ... stops. It just keeps pushing along, touching heroes and doing damage, until it hits the end wall then it turns into a single blocked square (same as a sprung falling block trap). But the way we played it, it just "bowled over" the Heroes... basically this was a way to force the Wizard to use up one of his healing spells to survive. The Elf was the only one who could get past it by using Pass Through Rock...
Any other experiences? I'm curious the "right way" to use it and then what people think "makes the most sense."






























