Ah yes. I don't like D then as it gives the and a better chance to hit with their fists than with a dagger.
Make punches n kicks do a half point of dammage.
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Ah yes. I don't like D then as it gives the and a better chance to hit with their fists than with a dagger.
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Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!
benvoliothefirst wrote:I respectfully disagree. While I understand where you're coming from, I think there's already enough granularity in the system without getting into the added complexity of bludgeoning vs. piercing damage and/or fractions of body points.
Also, daggers can be thrown.So they aren't too redundant. And it makes perfect sense to me that a scrawny, bookish wizard would do the same amount of damage limply chucking a dagger at someone that a hulking barbarian could do by punching them in the nose!
are also my preferred method. I would go with E as it uses a combat die.
gootchute wrote:I was thinking about attribute tests in HQ recently...
This also has the effect of wounded heroes getting worse at feats of strength.
My 2 gc
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!
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