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Daedalus wrote:How about something that harkens back to your original design?
Spiked Shield: Any white shields rolled in defense may instead hit your attacker.
A Hero can elect to forego some, all, or no defended damage from a hit to transfer it and any excess white shields against his attacker. If you feel that is still overpowered, "Any white shields . . ." could be capped to One white shield. . . ..
Daedalus wrote:How about something that harkens back to your original design?
Spiked Shield: Any white shields rolled in defense may instead hit your attacker.
A Hero can elect to forego some, all, or no defended damage from a hit to transfer it and any excess white shields against his attacker. If you feel that is still overpowered, "Any white shields . . ." could be capped to One white shield. . . ..
Spiked Shield: Any White Shields you roll in defence can instead hit your attacker"
TMU wrote:I personally like the concept of spiked shield, but I like the version where you get attacked by two skulls, then roll three white shields so you can attack back with one excessive shield which the enemy can/cannot defend against. Whatever works best without overpowering the shield. Great idea still!
Anderas wrote:They were:
* pushing and shoving the other one with the shield
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