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Ultimate Custom Heroquest

Discuss new Rules for HeroQuest.

Re: Ultimate Custom Heroquest

Postby Stig » September 8th, 2019, 3:54 pm

Rules for injuries was taken up by a few of us:

viewtopic.php?f=38&t=4433


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Re: Ultimate Custom Heroquest

Postby Weltenlaeufer » September 8th, 2019, 7:04 pm

Stig wrote:Rules for injuries was taken up by a few of us:

viewtopic.php?f=38&t=4433


This is gold Stig! Thanks!


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Re: Ultimate Custom Heroquest

Postby DullandRusty » September 8th, 2019, 10:59 pm

We use the same system with a couple variations to the wounds. We have a set of cards for them the hero randomly draws. Alhough we play the hero can act as normal when restored. They are restored with 1 bp. We play the lingering wound lasts forever unless they find some artifact of healing, but really the way to rid of the wound is by having a between quest physician that charges them a chubk of gold. It serves as a good gold sink when the olayers have enough to keep on buying anything they want.
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