How many of you have tried playing monsters defending with white shields? How did it go?
I figured it wouldn't be that different. Go from one out of six to two out of six, or, one out of three per die. I play tested it by myself and the difference was barely noticeable, except when there is three or more defend dice.
Then the big baddies are a bit harder and tend to last longer. I played with these rules with some family over the holidays. I showed them the Skull
for a hit, the Shield
for a block, and the Walrus
which means nothing. I didn't tell them it was a house rule. They only get to play once a year and always need a refresher... One hero who had played before, part way through, asked, "Really? Fimir defends on White shields?" We all had fun, and nobody complained about it being too easy. Or too hard. What do you think? It's like having beginner and advanced versions, no?





























