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sajungzak wrote:So... The circlet I posted links to on the fist page of this thread allows the wizard to cast each spell twice and choose either +1 mp or +1 bp. It is a set of artifacts that can be found throughout the gathering storm.
Is this op?
sajungzak wrote:It would be easy to change it to pick one extra from each spell group. Each piece is separate, though, so it could be held back until appropriate.
I like having cards for a major house rule like this. Feels official.
cynthialee wrote:Alternant idea in a similar vein:
Artifact Blood Stone Relic
This artifact enables the Wizard to claim a portion of the life force of a recent victim to refresh a prior cast spell. This Artifact may be called on twice per Quest. The victim must have been killed via magic for the Blood Stone Relic to harvest life force. Activation of this artifact reduces the casters Mind Score by one point.
Only the Wizard may equip this item.
whitebeard wrote:cynthialee wrote:Alternant idea in a similar vein:
Artifact Blood Stone Relic
This artifact enables the Wizard to claim a portion of the life force of a recent victim to refresh a prior cast spell. This Artifact may be called on twice per Quest. The victim must have been killed via magic for the Blood Stone Relic to harvest life force. Activation of this artifact reduces the casters Mind Score by one point.
Only the Wizard may equip this item.
The description of how it works sounds like an evil chaos magic item that only a minion of Zargon would use. So it is not really appropriate for the wizard HERO. If he uses it more than a few times he is using the power too much and it corrupts him… Then the three other heroes are sent out to find the wizard and when they do he's just like Wardoz.
whitebeard wrote:The wizard does not have 4 body points. With his healing he has at least 8 to start every quest. These should be viewed as his to give away, or not. He is definitely not weak for this reason.
Anderas wrote:Yes, he is weak because of 4 Body Points. If he heals himself, he has a maximum of 7, as he can't wait for zero to spend his spell.
It happened to me that the wizard was full, and searching for treasures. After all, if you're full, what can happen to you?.
Wandering Monster.
Morcars Turn.
Yes, he is weak because of 4 BP.
Plus, missing Tools everywhere.
Whereas, if the wizard can use Borins Armour and Orc Bane and Spirit Blade and such in the UK version, i wouldn't regard him as underpowered anymore, the opposite.
Then he can do the fighting AND the magic. Not bad after all!
Maybe this is the solution, just invent three or four differend Staffs for the wizard, with different Fight Stats. One is more to store magic, the other one has an attack dice more (so 3 in the europe version), and so on.
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