• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Search for Treasure & Secret Doors

Discuss new Rules for HeroQuest.

Re: Search for Treasure & Secret Doors

Postby cynthialee » Saturday November 15th, 2014 11:54am

Why only females? Men can have wardrobe malfunctions also.
But is it bad form to tease the Barbarian about his flaccid and tiny manhood?
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1761
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Search for Treasure & Secret Doors

Postby knightkrawler » Saturday November 15th, 2014 12:25pm

cynthialee wrote:But is it bad form to tease the Barbarian about his flaccid and tiny manhood?


I BEG TO DIFFER !!!
|_P
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5822
Images: 27
Joined: Friday May 25th, 2012 2:26pm
Location: Regensburg, Germany
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Search for Treasure & Secret Doors

Postby Malcadon » Saturday November 15th, 2014 12:51pm

cynthialee wrote:Why only females? Men can have wardrobe malfunctions also.

:goblin: ~~ "Uh-oh...!" *rip* *thud*

:barbarian: ~~ "HOLY COW, MAN!!! Are you smuggling a fire-hose or something?!? How can you move so fast dragging that thing between your legs!?! Dammit...! I don't have enough Heroic Brew to process this!"


Rewards:
Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Malcadon

Ogre Lord
Ogre Lord
 
Posts: 267
Joined: Friday March 9th, 2012 7:47pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Artists Group Member Champion Group Member

Re: Search for Treasure & Secret Doors

Postby mitchiemasha » Wednesday November 19th, 2014 3:11pm

Has no one ever considered this... You're a barbarian in a room just cleared of monsters. You don't know what lurks round the corner but you have a few seconds spare, so quickly and carelessly you look for some loot. Bam!!! you spring a trap. A smart Hero would always search carefully and look for traps first but surely this would take longer.

See where i'm going with this. To search for traps and treasure would take 2 turns. Sometimes you won't have 2 turns to spare so a choice would have to be made, take the risk or be cautious, which one is it, which kind of Hero are you???

It's good to keep choices in a game other wise it just becomes a dice fest of attacking and defending.

I just realised this was the secret doors and treasure thread but i was thinking about this today. I may be in the wrong one, please redirect me.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

Halberdier
Halberdier
 
Posts: 1475
Joined: Thursday August 14th, 2014 2:05am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Search for Treasure & Secret Doors

Postby Daedalus » Tuesday December 30th, 2014 5:38pm

Zargon's Hero/Hero's taking too long might work in with your thinking, though maybe you have since lost your thought.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 3660
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Search for Treasure & Secret Doors

Postby pumonca333 » Friday January 23rd, 2015 1:49am

I'd like to add one more suggestion along these lines. What if combined searches were dependent on mind points, like 1 search parameter per turn for each two mind points. So... hasty, and dim barbarian see's only treasure or only traps in a turn, and the observant elf could choose two I.E. traps and treasure. The magically augmented, but generally weakest of all heroes, Wizard, has an ability to sweep a room thoroughly. A talisman of lore starts to make a difference on the dwarf in the first books, and later magic attacks start to hurt more when they strip mind points.
pumonca333

Goblin
Goblin
 
Posts: 12
Joined: Saturday August 30th, 2014 5:22pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: Search for Treasure & Secret Doors

Postby cynthialee » Friday January 23rd, 2015 2:11am

pumonca333 wrote:I'd like to add one more suggestion along these lines. What if combined searches were dependent on mind points, like 1 search parameter per turn for each two mind points. So... hasty, and dim barbarian see's only treasure or only traps in a turn, and the observant elf could choose two I.E. traps and treasure. The magically augmented, but generally weakest of all heroes, Wizard, has an ability to sweep a room thoroughly. A talisman of lore starts to make a difference on the dwarf in the first books, and later magic attacks start to hurt more when they strip mind points.

along this vein, I only allow traps to be searched equal in squares to a characters mind points and Mind points +4 for the Dwarf.
Players point to the squares being 'searched for traps'.
It seriously hamstrings the Barbarian and makes the Dwarf and Mage very much desirable heroes. Also it tends to make some players haphazard about trap searching.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1761
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Search for Treasure & Secret Doors

Postby cornixt » Friday January 23rd, 2015 11:09am

It seems like it would slow down the game a lot. The Barbarian wouldn't even be able to search a complete bookcase in one turn.


Rewards:
Destroyed a Zombie!
User avatar
cornixt

Elven Archer
Elven Archer
 
Posts: 578
Joined: Tuesday November 4th, 2014 12:56pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Search for Treasure & Secret Doors

Postby cynthialee » Friday January 23rd, 2015 1:08pm

cornixt wrote:It seems like it would slow down the game a lot. The Barbarian wouldn't even be able to search a complete bookcase in one turn.

exactly!

If the Barbarian wants to avoid traps, he needs to stay with his smart friends and not run off solo.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1761
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Search for Treasure & Secret Doors

Postby Redav » Monday January 26th, 2015 11:54pm

knightkrawler wrote:Has anyone tried including secret doors in treasure searches as a general rule or in any given quest?

Here's something similar (just not particularly simple) but I'm yet to playtest;

Redav wrote:Searching
Searching in a corridor;
- player announces they are searching
- they move half the number of squares that they roll (rounded up)
- they reveal both traps and secret passages as they go
- human's see one square away
- the Elf and Dwarf see two squares away
- having a torch equipped doubles a hero's searching distance
- you may search if a monster is present in the corridor but you must stop searching if you move within four squares of it

Searching in a room;
Unless a chest is present, specifically searching a room for treasure is as per original rules. To open a chest you must be adjacent to it. You may still search for treasure in a room with a chest however unless noted otherwise, you take a combat test to determine the outcome - :skull: = room empty, :whiteshield: = treasure card, :blackshield: = wandering monster

Specifically searching a room for traps and secret passages is as per original rules. A player searching in a corridor may not continue searching in a room they enter on that turn.

Unless noted otherwise, secret passages are opened when discovered and may be found on both sides of the wall

Thorough Search;
It is also possible to make a thorough search where they search for treasure, traps and secret passages at the same time. This requires a full turn by the hero so they may only do this at the start of their turn. If a treasure card is required (as per quest notes), it is placed on the hero's character card and revealed on their following turn
Campaign Status
EU Group: Kellar's Keep - The Dwarven Forge
NA Group: The Gathering Storm - Barak Tor - Barrow of the Witch Lord

Project's Status
Rules: House Rules and Clarifications are open for discussion
Campaigns: Thinking
Alternate Mini's: Planning and acquiring
Painting: I've started painting... :o


Rewards:
Grin's Stone Map Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
Redav

Storm Master
Storm Master
 
Posts: 486
Joined: Saturday June 22nd, 2013 6:28pm
Location: Brisbane, Australia
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

PreviousNext

Return to Rules

Who is online

Users browsing this forum: CommonCrawl [Bot] and 1 guest