The quest will be a search for treasure in the tomb of a long dead king (I know, cliché). The tomb is not illuminated, but the heroes will be accompanied by a priest who carries a lantern. I am developing an 'illumination' rule for this quest and would welcome any opinions and feedback on this. Has any rule like this been including in a quest before?
Here is the text I have written for Morcar in the quest notes.
NOTES
The heroes are accompanied on this quest by Bretwald, a local priest. He is armed only with a staff and carries a lantern. One hero should be chosen to control Bretwald and they will move him as part of their character’s turn.
BRETWALD
MOVEMENT 8
ATTACK 1
DEFEND 2
BODY 3
MIND 4
Illumination Rule (optional)
Unless otherwise stated the tomb is not illuminated. Bretwald carries a lantern to light the way for the heroes. The following rules apply to Bretwalds Lantern.
- His lantern will illuminate any corridor or room that he is standing in as well as any square he can see. The light from his lantern will not be obstructed by heroes or monsters.
- A Hero may search any square on the board as per the usual rules, however if the square they search is not illuminated their search will be unsuccessful, and any hidden traps or treasure should not be revealed to them by Morcar/Zargon.
- A hero may not disarm a trap that is not illuminated, any attempt to do so will set off the trap and the hero will suffer the body damage caused by that particular trap.
- A hero may attempt to jump a trap they have been made aware of, but if it is not illuminated they must role a black shield on 1 combat die to jump the trap. If the hero rolls a skull or a white shield the trap is sprung and the hero suffers the body damage caused by that particular trap.
- When fighting in the dark the number of combat dice thrown by a hero should be halved and rounded up. The number of combat dice thrown by monsters will be unaffected.
Only the 1st part of this rule, in bold, should be revealed to the heroes at the start of the quest. The remaining parts should be revealed to the heroes as and when they attempt each action in the dark.








































