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HeroQuest Revised Edition

Discuss new Rules for HeroQuest.

Re: HeroQuest Revised Edition

Postby Anderas » May 7th, 2016, 4:34 am

Wow, i take months for my pity 12 Spell Cards and you do all your magic system in the same time. :D


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Re: HeroQuest Revised Edition

Postby knightkrawler » May 7th, 2016, 4:40 am

Has taken me 3 years to write the rulebook and most cards.
Now the graphics. What a fuking knightmare!
I'm jealous.
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Re: HeroQuest Revised Edition

Postby slev » May 7th, 2016, 9:12 am

It's not that impressive. I started this project in June 2006 :P

Other cards are done. The market board is next, and then a hopefully final pass through the rule book.


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Re: HeroQuest Revised Edition

Postby slev » May 7th, 2016, 6:23 pm

Market Boards are up, Rules updated, having clarified and/or corrected a number of items

You can now play Quest Book I: The Gathering Storm in HeroQuest Revised Edition, using either the basic/classic rules (sanitised & re-presented version of the original), or the new Advanced Rules (more interactive, better balance).

I now have a Character Sheet to update, and then thirteen Quest Books to update & reformat to presentation version 2. These may take me a while :D


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Re: HeroQuest Revised Edition

Postby slev » May 9th, 2016, 9:24 am

Came to order printed cards this morning. Found three of them where missing from the file store!

File store now fixed :D

Just a little print & fraft of the non card items and I'm on for a game in two weekends time!


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Re: HeroQuest Revised Edition

Postby knightkrawler » May 9th, 2016, 4:47 pm

slev wrote:Came to order printed cards this morning. Found three of them where missing from the file store!

File store now fixed :D

Just a little print & fraft of the non card items and I'm on for a game in two weekends time!


Where did you order what format?
I'm on the brink of test ordering myself.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: HeroQuest Revised Edition

Postby slev » May 10th, 2016, 1:12 am

I used printerstudio to get poker sized cards (as my cards are set up that way).

I've used them before for other projects and been very happy with them.


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Re: HeroQuest Revised Edition

Postby slev » May 12th, 2016, 9:13 am

I thought I’d take some time to introduce my “advanced” game options…

n.b. I couldn’t get the BBCode to work for resizing the images, so there’s links instead. Sorry!

The purpose of HQR was to combine, sanitise, & clean-up the various rule sets into a single, balanced, unified system, where everything is clear. The project largely succeeded. There were still a few balance problems between the Heroes (especially the Wizard), and a lack of real impetus to avoid death. So, I came up with some more “involved” changes, and bolted them on as an “advanced” play mode. Advanced as it's less suitable for the younger "late junior school" crowd the game was targeted at, and more of a "lower secondary school" level of difficulty.

To grant said impetus to avoid death, I created a Hero Advancement system, based on learning “Skills”, that grant extra abilities to the Heroes. Since Skills are lost on character death, while the equipment might be salvaged, the XP will be lost!
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Skill%20-%20Footwork%202.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Skill%20-%20Lesser%20Alchemy.jpg

Skills also, however, grant the EWP points to spend on “Dungeon Cards”, upgrades for the Monsters, balancing the advances out.
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Dungeon%20-%20Blessings%20of%20Magic.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Dungeon%20-%20Goblin%20Scouts.jpg

To help balance out the Heroes, I added more Armoury items (using the German dice), and Placed expanded limits on who can use what. I also added the “Enchanter’s Emporium”, that sells more items. The Wizard can use all but two of these, the Barbarian can use only a couple of them.
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Armoury%20-%20Advanced%20-%20Halberd.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Armoury%20-%20Advanced%20-%20Rapier.jpg

I also created an advanced Spell system, based on Anderas’ system, based on my notes & suggestions. This means the Wizard’s magic has less raw power, but he almost always has some available.
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Spell%20-%20Fire%20-%20Ball%20of%20Flame.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Spell%20-%20Darkness%20-%20Arrows%20of%20the%20Night.jpg


As all of this can lead to the players taking their time around the dungeon, I also included an EWP deck of “Event” cards, which the EWP can use to layeth ye olde smack down, hence giving the game a clock.
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Event%20-%2025%20-%20Horrific%20Illusion.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Event%20-%2033-34%20-%20Over-Exertion1.jpg


On top of this, I changed the Heroes’ starting states. A basic Hero is technically about the same power level as before, but more specialised, and they become batter when they become Champions.
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Card%20-%20Elf%20Front.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Card%20-%20Elf%20Back.jpg


I then created the “Arcane” Spell groups, to give magic users more options as their number of Spell Groups might increase through Skills. As each is based on a pair of the magical “elements”, the each have a different feel. They are generally more specific than the basic groups, and harder to cast, meaning they are only suitable for a more advanced Hero.
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Spell%20-%20Underworld%20-%20Cave%20In.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Spell%20-%20Unity%20-%20Encouragement.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Spell%20-%20Time%20-%20Phase%20Out.jpg

Finally, specific extra Spell Groups for the Dwarf and Wizard have been added.
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Spell%20-%20Rune%20-%20Back.jpg
http://i192.photobucket.com/albums/z169/slev01/HeroQuest/Hero%20Spell%20-%20Cantrip%20-%20Back%20.jpg


I’m also now looking at the potion options from the “negative body points” thread...

We’re playtesting the advanced game later this month, with the HQR version of the main set scenarios. Hopefully, this will go well.


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Re: HeroQuest Revised Edition

Postby Anderas » May 12th, 2016, 11:44 am

i have just made these and immediately mixed them into the treasure deck

ImageImageImage

basically one small, one medium, one big option.
I can't decide for "Cast" action in fact, somehow this eludes me. I may need a symbol for "action". :)


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Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Re: HeroQuest Revised Edition

Postby slev » May 12th, 2016, 12:05 pm

Changing mine to "Investigate" action.
Just hashing out some number with Mohawk.


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