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Count Mohawk wrote:Big Bene wrote:to occupy?
You'd think so, but "occupies" here is actually being used as a modifier on "the square", which makes it a pseudo-adjective rather than a proper verb. (It answers the question of "which square?" rather than "what does this square do?".)
(Sorry for derailing your thread, KK)








knightkrawler wrote:2 Setting Up the Game
a) Board, Screen & Questbook
...The questbook is only for your eyes! Open the questbook Trials & Tribulations where the quest to be played is. On the top half of the left page you see the map, the rest of the double page encompasses the introduction and the notes....
Notes: Read this part for yourself and try to memorize as much of it as possible before you start the quest....
knightkrawler wrote:b) Components
...Put the dice somewhere close to each player's reach. You might even have enough for each player to have their own dice.
knightkrawler wrote:c) The Cards
There is a number of cards for HQ. Sort them out into their various decks....
Sort the Treasure cards into the following decks: Golden Treasure, Silver Treasure, and Furniture Treasure. Shuffle each of these and put the decks next to each other somewhere all Heroes can reach....
The Equipment cards are kept in sight of the heroes. When they have enough gold, they may purchase Equipment cards. Discarding an Equipment card always means that it is put back in the Equipment deck immediately....
knightkrawler wrote:Creating the Heroes
...First, each player takes all rolesheets assigned to one class by the art on their backside until each class is represented by one player. Then, each player narrows down his choice to one of the rolesheets. This pick determines their scores at base attack, base defend, mind, and body they start each quest with and most importantly their special rules....
This way of picking heroes accomodates for five players. However, in case only two, three, or four players are available, nevertheless, all four classes should be represented to provide for the heroes' success. That means one or more players should play more than one hero.
In case even six players want to take part there is still enough room on the board. After four players have each picked a hero, the fifth player may choose any unchosen hero for one class represented by two heroes....
knightkrawler wrote:b) Building the Card Deck
...Special rules change some aspects of gameplay or give you some restrictions and do so permanently. They cannot be discarded which is why they are specified on the rolesheet rather than represented by cards....
Look up your starting body and mind points.
Now, take from the body and mind point pools the respective values in tokens. The tokens have values of '1' and '5'. They stand in for 1 or 5 points respectively.
Last, each hero takes a turn marker and lays it green circle up in front of them, easy to see for all.
From here on, a hero player is simply called 'hero'.


Daedalus wrote:@knightkrawler,
My comments aren't exactly timely, so I don't know if they are still wanted.


knightkrawler wrote:
Death
...The gold in possession of the dead hero is immediately discarded. Their Artefact and Equipment cards, however, are not lost by default. They are freely divided among all heroes currently in the same room or corridor section where the hero died. Only if no hero is in that room they are discarded immediately.
knightkrawler wrote:A villain dies when losing their last body or mind point and their figure is taken from the board immediately. Note that those villains with 0 starting mind points can only die by losing body points.
knightkrawler wrote:The best way for Morcar to keep track of villains' body and mind points is not using tokens, but with the help of the Villain Tracker sheet found in the appendices and inscripting the bases of all villain figures, numbering all individual figures of each type. When utilized this way, there will be an 'Ork 1', an 'Ork 2', a 'Revenant 1', and so on, connecting each individual villain figure to an entry in the Tracker.
knightkrawler wrote:Dead Villain Markers (OPTIONAL RULE)
Put a marker into the square last occupied by a dead villain. It is no obstacle to movement, and a move can even end on such a square. You can use these markers for looting corpses. There are many monster looting houserules to be found on yeoldeinn.com.


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