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HeroQuest Revised Edition

Discuss new Rules for HeroQuest.

Re: HeroQuest Revised Edition

Postby slev » May 6th, 2016, 3:40 am

Anderas wrote:
Count Mohawk wrote:
slev wrote:W (or this one, i suppose)


That's the best! :lol:


That gave me a good chuckle too!

Ties in with my idea for a mini-expansion of four Spell Groups:

Sunshine
Moonlinght
Good-Times
Boogie

Don't know if I can get these ballenced though. The last one seems to be giving me trouble...


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Re: HeroQuest Revised Edition

Postby slev » May 6th, 2016, 5:59 am

Got the images now, although Inertia, Motion, Stasis, & Vitality are, shall we say, special, not what I was expecting.

Hopefully put everything together tonight!


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Re: HeroQuest Revised Edition

Postby whitebeard » May 6th, 2016, 7:55 am

slev wrote:Got the images now, although Inertia, Motion, Stasis, & Vitality are, shall we say, special, not what I was expecting.

Hopefully put everything together tonight!


I recommend the word "impetus" replace "inertia". Impetus relates to a more mystical understanding of the same observed effect. See the Theory of Impetus on wikipedia to see what I mean.
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Re: HeroQuest Revised Edition

Postby slev » May 6th, 2016, 9:42 am

whitebeard wrote:I recommend the word "impetus" replace "inertia". Impetus relates to a more mystical understanding of the same observed effect. See the Theory of Impetus on wikipedia to see what I mean.


Given the drift in meaning of "Impetus" over the years, "Inertia" is closer to the concept I'm going for.


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Re: HeroQuest Revised Edition

Postby QorDaq » May 6th, 2016, 11:01 am

With all of those amazing pieces of art for Card backs, it seems a shame to keep using the old HQ style art for other cards, images on cards, and so on. Are you planning on dropping the old-school HQ art style across the entire game?

Personally, I am not against that approach as the art is so dated from the original game. However, the original art also has it's charm, and I am curious if using a mix of new and old art won't ultimately be jarring?

Just curious about the overall plan, so I'm not judging simply asking.

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Re: HeroQuest Revised Edition

Postby knightkrawler » May 6th, 2016, 11:29 am

Myself, I'm gonna try to replace all original card back art.
I mean, a set of Ranger cards showing a photoshopped thigh high stockinged fuckpuppet doesn't quite fit the original artefact card back, right?
The front pictures from Gary Chalk I like very much and I'll add other pieces from him and the Fighting Fantasy and Lone Wolf books and others, if possible, for my added cards.
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Re: HeroQuest Revised Edition

Postby slev » May 6th, 2016, 12:12 pm

QorDaq wrote:With all of those amazing pieces of art for Card backs, it seems a shame to keep using the old HQ style art for other cards, images on cards, and so on. Are you planning on dropping the old-school HQ art style across the entire game?

Personally, I am not against that approach as the art is so dated from the original game. However, the original art also has it's charm, and I am curious if using a mix of new and old art won't ultimately be jarring?

Just curious about the overall plan, so I'm not judging simply asking.

maj!


I try to get art that, when processed, fits in with the originals reasonably well.

As it's mostly the fronts that are seen, I don't find this to be too big a problem.


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Re: HeroQuest Revised Edition

Postby Gold Bearer » May 6th, 2016, 1:40 pm

slev wrote:If anyone can help with the missing art, please let me know! I still need:

Edit: Being creative, have reduced the list!
Gambeson
Northern Greatcloak
Tower Shield
I'm almost positive I've seen a black+white HQ style tower shield pick here at the inn.

slev wrote:Spells of Confusion
Spells of Defiance
Spells of Divination
Spells of Energy
Spells of Entropy <Done
Spells of Flora <Done
Spells of Fury
Spells of Ice <Done
Spells of Illusion <Done
Spells of Inertia
Spells of Light
Spells of Metal
Spells of Motion
Spells of Poison
Spells of Reason
Spells of Sorrow
Spells of Stasis
Spells of Time
Spells of Underworld <Done
Spells of Unity
Spells of Vitality
Thaumaturgy Spells <Done
Dwarven Runes
Wizard's Cantrips <Done
:shock: I thought I had a lot of spells! :)

slev wrote:Sunshine
Moonlinght
Good-Times
Boogie
:) I thought that was serious to start with. SunSHINE :? Moonlight, nice. Good-Times, wtf? Boogie, oh I see.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: HeroQuest Revised Edition

Postby slev » May 6th, 2016, 3:30 pm

Gold Bearer wrote:I'm almost positive I've seen a black+white HQ style tower shield pick here at the inn.

All done now :D

Gold Bearer wrote::shock: I thought I had a lot of spells! :)

22 new Wizard-only spell groups, one Dwarf-only.

Gold Bearer wrote:
slev wrote:Sunshine
Moonlinght
Good-Times
Boogie
:) I thought that was serious to start with. SunSHINE :? Moonlight, nice. Good-Times, wtf? Boogie, oh I see.


*bows*


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Re: HeroQuest Revised Edition

Postby slev » May 7th, 2016, 4:28 am

And that's all the core and Advanced cards built.

Just a few extras for the two advanced Quest Packs, and the screen/market board, and all the gfx are done.


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