I'll assume in my response that anyone reading has decided to scrap the pit sharing "feature" and have combined search for traps and search for secret doors into a single search action (or have retained these options if you play the original version), if you haven't already then you probably should, and I'll also assume that you allow one search for treasure per room (in rooms only) and one search for secret doors and traps per room or passage.
My 9 statements, the "8 ifs", include some re-statements of rules that haven't changed which I included in the hope of making the presented ruleset more complete (and heading off some potential questions) but it appears that it may have just made it appear more complex. Statements (2), (3) and (9) are not changes but are original rules, (4) & (5) explain how to handle traps and secret doors as part of movement, (6) (7) & (8) explain how to handle traps and secret doors as part of the assumed movement that occurs within Search for Treasure.
So really I could (and perhaps should) have presented it like...
Scrap the existing "Search for Traps and Secret Doors" action(s) and replace them with the following:
When a hero steps onto a trap during movement (or opens a trapped door/chest/container) then they must roll to disarm or steps onto a square next to a secret door and handle as per the normal rules for finding a secret door.
Note: In the presence of monsters, a trap will be triggered automatically, and a secret door will not be found.
When a hero searches a room containing at least one trap or secret door then handle those first before a treasure card is drawn, where the room contains multiple traps and/or secret doors then handle each in turn starting with the closest.
Move the hero to the trapped square, then they must roll to disarm or, for secret doors, move the hero to the square next to the secret door and handle as per the normal rules for finding a secret door.
What is the main impact on this "trade-off"?
In a typical dungeon with about 10 rooms and 10 passages, there will be around 30 search opportunities, 10 searches for treasure and 20 searches for secret doors & traps, this change reduces the number of searches from 30 to 10 but retains the same outcomes with a considerable reduction in faffing about.

= one hit
= one hit & pushback
= cancels one hit








3 dice,
5 dice,
4 dice,
2 dice [Toolkit gives 2 extra die]