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Random Events / Attack Roll Fumble

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Re: Attack Roll Fumble

Postby Sotiris » February 16th, 2014, 8:23 am

Sjeng wrote:I've made some more EU Evil Wizard cards, based on Road Warrior and Chaotic Primes ideas. I'm almost ready to make a PDF, but I wanted to make some more.
Does anyone have a good idea for this card?

Image

2 thoughts:
1) No magic can be cast by any hero until your (Morcar's) next turn.
2) Use that card immediately after a hero's search in a corridor. Regardless of what he found, you (Morcar) draw 2 treasure cards and choose 1 for that hero.

I think that the 2nd option matches better with the image. The 1st one would match better on another card. ;)
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Re: Random Events / Attack Roll Fumble

Postby Sjeng » February 16th, 2014, 8:41 am

I like the second idea, but we never search in corridors (not allowed). I could of course simply change that into a room instead.
But if a Hero searches for treasure, and the EWP plays this card, draws 2 treasure cards for the Hero, and hands him one, they might well be 2 positive cards. Nothing dark about that... The "creepy" thing about this event is that there might be a negative one in the draw. Maybe if we made it three cards... Or would that be too much chance to draw a negative card? Might as well just have another "Trap!" card instead then...


I think I'll go with the No Magic effect... It's more unique. Thanks!

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Re: Random Events / Attack Roll Fumble

Postby knightkrawler » February 16th, 2014, 9:06 am

"during the next round", what does that mean ?
Be done with interpretation and make it "until the beginning of your next turn".
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Re: Random Events / Attack Roll Fumble

Postby Sjeng » February 16th, 2014, 11:50 am

I could change that yeah, but isn't it logical that a turn means a full round? I think it's pretty logical...
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Re: Random Events / Attack Roll Fumble

Postby knightkrawler » February 16th, 2014, 12:00 pm

No, a turn is the movement and the action of one player plus additionals given to him by cards.
A round consists of the turns of all players including the Evil Wizard player.

But it doesn't matter for this card cause I just now read the introductory sentence that the card is to be played at the end of the EWP's turn, which clarifies things to the point that the next round will be including the full next EWP's turn. Sorry. Once again, I posted faster than I thought.
"Until the beginning/end of your next turn" is what I use as a template for duration effects in my rule writing which serves the larger than life purpose of making HQ rules uninterpretable. No need for you to be as picky as me, then. |_P
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Re: Random Events / Attack Roll Fumble

Postby Sjeng » February 22nd, 2014, 4:59 am

I finished my first draft of my EW Deck, and posted it in the appropriate topic here. Let me know what you think ;)
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Re: Random Events / Attack Roll Fumble

Postby dragon5145 » March 30th, 2025, 4:28 pm

I like the ideas found here. The "dungeon" event deck idea seems very similar to a lot of EWP deck ideas, they tend to use similar card ideas with one difference should be to make sure the dungeon events all occur when they drawn, ie the can be and are always immediately played. This makes sure the DE deck maintains randomness to the quest, I think cards with more specific play requirements should be used in an EWP as most rules for such a deck gives EWP the agency to hold a certain number of cards to be used at his discretion, whenever other card specific requirements are met. Done correctly, a tall task I admit, nothing stops the use of a DE and EWP decks at the same time.
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