Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
The World Key wrote:
Card Text:
"Cast from an unusual metal, this key fits no lock. With it, the powers of earth may be focused.
If you use the Card “Rock Skin” while you possess this Card, the target may also re-roll up to one skull each time they defend.
If you use the Card “Pass Through Rock” while you possess this Card, the target will further not set off any traps as a result of their moving, and may pass through furniture.
Cast Action: Select one target figure in Line of Sight and roll a number of White Dice equal to half (round down) your current Mind Points. The target may recover a number of lost Body Points up to the number of skulls rolled.
Limits: Wizard Only
Price: 750
















slev wrote:After the recent three changes, unlimited very slow healing is now available, but I stress slow. Using the Wand of Magic/Recall, you'd be looking at 1MP or BP per turn with the two broaches, twice that if the target is the (squishy) wizard.
The only other requirement then is to put a time pressure on the Heroes, which has been discussed elsewhere.





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