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= one hit
= one hit & pushback
= cancels one hit





Gold Bearer wrote:It doesn't really make sense that searching for treasure is more likely to produce a wandering monster than other searches. An alternative wold be to take all of the wandering monsters out of the treasure deck and roll a combat dice with any search, a black skull triggers a wandering monster.
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dragon5145 wrote:... in UK rules I would think more trap and SD searches occur since they can happen in corridors as well as rooms while only allowing treasure searches once and only in rooms depending on quest map layout.



Senserazer wrote:In my games traps and secret doors are searched for with the same action, to same time. None of them carry a risk, and are only relevant with no monsters on board.
I might be missing something though? I'm very new to HQ


MonsterMotor wrote:Searching for traps and secret doors within the same action is the old European rule from the 90s. I still use it in my games, too.
= one hit
= one hit & pushback
= cancels one hit




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