• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Hero's deserve less to start

Discuss new Rules for HeroQuest.

Re: Hero's deserve less to start

Postby Anderas » June 6th, 2018, 12:13 pm

Pearl effect! :shock: :barbarian:

I never used that one. True, lightly applied on the main body and the wing trailing edges it could be cool!

:D
This summer I am at home a lot as I have to go to my cancer therapy again. So maybe I find some time to paint again, like in 2016. That was a great year for the hobby!


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Hero's deserve less to start

Postby Daedalus » June 6th, 2018, 6:07 pm

torilen wrote:. . . The heroes go on a short mission to find their weapons, armors, spells, etc.
and become the characters of the heroes. From there, they would be given better and better
magical items to make their abilities better.

(notice, a sidetrack from the leveling system...instead using magic items to beef up the heroes)

I like it. I had envisioned proto-Heroes starting with something like -2 Body, -1 or -2 Mind, 1 Defend Die, -1 step down in weapon, and less magic or trap skill. Each Quest would see an increase or two until a standard Hero was realized. A Barbarian could gain +1 DD from a totem charm or an Elf could gain a second spell for example. Other power-ups could be gained by finding/purchasing better weapons or leather armor.

Anderas wrote:. . . What I see here is a completely different kind of system:

You exchange the hero card!
You start with a peasant hero card. You get your weapon and some ability through some quest... as soon as you have everything, you change your peasant hero card with one of the starting heroes.
From there, you go through the same process again - you develop by gathering certain items, then you exchange your barbarian card with a knight card. For example. . . .

Yes to this. I had thought to go with a standard Hero with a Champion version on the back with extra abilities that were available. Since a proto-Hero needs a separate card for lower stats, I can now see that an improved version belongs on the back, as well.

Sorry to hear about your cancer fight. Be sure to kick its ass (and get some more amazing painting done!)
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5313
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Previous

Return to Rules

Who is online

Users browsing this forum: No registered users and 3 guests