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Equipment Redefined

Discuss new Rules for HeroQuest.

Re: Equipment Redefined

Postby Sjeng » April 4th, 2013, 6:16 am

Sinned wrote:Fantastic card. Looks like it from an official set.

It is from the same illustrator as all the HQ artwork: Gary Chalk.
Sinned wrote:Where does the image come from? Link plz?

By your command: viewtopic.php?p=18986#p18986
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Re: Equipment Redefined

Postby Sinned » April 4th, 2013, 7:02 am

Sjeng wrote:By your command

Image


|_P

Seriously: I have (too) high standards when it comes to using homebrew cards, but this is one I'd use without a doubt. Perfect.

Edit: I've unzipped the file but the Fimir/flail art is not there?


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Re: Equipment Redefined

Postby Sjeng » April 4th, 2013, 7:54 am

it should be, it's in one of the lone wolf packs (lw). That's where I found it, as well as the shortbow card art.

I plan on finishing my armoury soon, busy weekend ahead though. Armoury overview illustration with text like the US armoury, plus EU style cards.
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Re: Equipment Redefined

Postby Sjeng » April 6th, 2013, 2:39 am

edited the errors in the table:

Image
Armoury-table-1.2.gif


So, does anyone have more suggestions for my armoury?
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Re: Equipment Redefined

Postby Templar » April 6th, 2013, 6:22 am

Please don't get me started :mrgreen:

A few suggestions...
Boar Spear - 3 AD, Reach, Thrown, Two hands
Falx - 3AD, Thrown, Two hands
Scythe - 3AD, Two hands
Double Edged Axe - 3AD, Thrown
Throwing Club - 1AD, thrown (No dual wield makes it cheaper than the dagger...)
Shepherd's Axe - 2AD, reach

Now, I know some of these are similar to eachother and/or your own weapons...but the more the marrier I say :D

Edit
And if you want you could have another category, "light", which would be for pure throwing weapons. Light would mean that it only allows you to roll one die in close combat.
Some examples:
Throwing axe - 3AD, Thrown, Light
Javelin - 4AD, Thrown, Light
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Re: Equipment Redefined

Postby Sjeng » April 6th, 2013, 12:49 pm

Although these are nice ideas, I was looking for something with different stats, to get more variety :)
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Re: Equipment Redefined

Postby Templar » April 6th, 2013, 5:05 pm

Sjeng wrote:...I was looking for something with different stats...

I didn't see those combinations of properties when I looked through your list...
I suppose I was looking at an old one...sorry about that :mrgreen:
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Re: Equipment Redefined

Postby AerynB » April 7th, 2013, 2:33 am

I feel kinda stupid, but could someone explain what "dual wield" means? I'm thinking it either means you can hold one "dual-wield" weapon in each hand, or you can make two attacks with a "dual-wield" weapon.


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Re: Equipment Redefined

Postby Sjeng » April 7th, 2013, 2:52 am

@Templar: no, you're right, I was too fast. Although I do feel that some might be considered redundant, and might never be bought, because for a little bit more gold you'd have a much better weapon. So I'm trying to see if I can perhaps add a few extra weapons that really have a use / attractiveness... I hope that makes sense :)

@AerynB: see the first page of this thread: Dual wield is a new rule. It allows a weapon to be held in your offhand instead of a shield. So you can attack with 2 weapons at the cost of defense. So for example, you might have a longsword and a dagger equipped, so you can attack adjacent and diagonally with the longsword, and then either add an extra adjacent attack, or throw the dagger to another target in your line of sight. :)

Special Rules:
Two-handed: These weapons are wielded with both hands. Therefore you cannot use a shield or offhand weapon when equipped
with a weapon of this kind.
Dual Wield: These weapons can be held in either main or offhand. If you equip a dual wield weapon in your offhand, you cannot
use a shield.
Ranged: These weapons can target any enemy within your line of sight, but not enemies that are adjacent to you.
Reach: These weapons can target adjacent enemies in a straight or diagonal line.
Thrown: These weapons may be thrown at any enemy in your line of sight that is not adjacent to you. When thrown, place a
marker on the spot where the targeted enemy is. When no more enemies are within sight, any Hero may spend an
action to pick up a thrown weapon if he or she is on or adjacent to the marker.


If someone could spellcheck this for me, I'm not sure if I'm using the term "offhand" correctly.
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Re: Equipment Redefined

Postby AerynB » April 7th, 2013, 3:06 am

Sjeng wrote:@AerynB: see the first page of this thread: Dual wield is a new rule. It allows a weapon to be held in your offhand instead of a shield. So you can attack with 2 weapons at the cost of defense. So for example, you might have a longsword and a dagger equipped, so you can attack adjacent and diagonally with the longsword, and then either add an extra adjacent attack, or throw the dagger to another target in your line of sight. :)

Special Rules:
Two-handed: These weapons are wielded with both hands. Therefore you cannot use a shield or offhand weapon when equipped
with a weapon of this kind.
Dual Wield: These weapons can be held in either main or offhand. If you equip a dual wield weapon in your offhand, you cannot
use a shield.
Ranged: These weapons can target any enemy within your line of sight, but not enemies that are adjacent to you.
Reach: These weapons can target adjacent enemies in a straight or diagonal line.
Thrown: These weapons may be thrown at any enemy in your line of sight that is not adjacent to you. When thrown, place a
marker on the spot where the targeted enemy is. When no more enemies are within sight, any Hero may spend an
action to pick up a thrown weapon if he or she is on or adjacent to the marker.


If someone could spellcheck this for me, I'm not sure if I'm using the term "offhand" correctly.

Doh! :smack: I was browsing on my phone and couldn't open the pdf in the original post. Sorry 'bout that. Anyway, dual wield sounds cool. 8-) Being able to make two attacks when you're surrounded by monsters could be fun, and would hopefully speed up the game since you're getting rid of monsters more quickly.

As far as spellchecking offhand, I might hyphenate it; though, I tend to overuse hyphens a lot of the time so I could be totally wrong. :?


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