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Slev's Armoury

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Re: Slev's Armoury

Postby cynthialee » August 15th, 2015, 9:42 am

oh and 'in game' weapons are never called a '+1 Sword' or for HQ the Sword of Purple Dice or whatever, they are called Enchanted Weapons and they have a class. Class A weapons are what we would call +1 through +2 in D&D, World of Darkness and Saga; and for HQ it would be any weapon that has a minor change to the mechanics like 'rolls Black Dice or an extra dice'. For the more powerful weapons we have the Class B types +3 through +5 for D&D and for HQ such weapons would be major changes like 'rolls purple dice for attack or adds 2 or 3 dice'. Now Class C weapons are rarely seen, they are never lawful for a civilian of any type to own or possess. If discovered these highly enchanted weapons must be surrendered to the authorities who will place them into the hands of loyal soldiers.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Slev's Armoury

Postby slev » August 15th, 2015, 5:14 pm

I like fantasy games where magic is like nuclear power. Minor nuclear sources are useful, but not especially powerful (smoke alarms), through mid-level uses that are more specialised (radiology, chemotherapy), through to powerful, uncommon uses (power stations, nuclear weapons). Unbridled use can be very dangerous. This is why I like the classic late 80's to very early 90's Warhammer world.

That said, there are also some games I like which are mid-to-high fantasy, where magic is not as risky.


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Re: Slev's Armoury

Postby slev » August 15th, 2015, 5:40 pm

For what it's worth, my other shops:

Alchemist's Shop
Ale of Frost Skin: 300GC
Artificer’s Draught: 100GC
Battle Tonic: 200GC
Brew of Icy Might: 200GC
Brew of Scrying: 200GC
Calming Brew: 300GC
Charm Philtre: 100GC
Dexterous Brew: 100GC
Distillate of Knowledge: 400GC
Distillate of Resolve: 200GC
Elixir Of Life: Priceless
Essence of Granite: 300GC
Essence of Warmth: 200GC
Heroic Brew: 200GC
Magic Resistance Tonic: 200GC
Memory’s Essence : 225GC
Oil of Alchemy: 200GC
Philtre of Recall: 300GC
Potion of Air Walk: 200 GC
Potion of Healing: 400 GC
Potion of Magical Aptitude: 200GC
Potion of Rage: 400GC
Potion of Regeneration: 350GC
Potion of Resilience: 100GC
Potion of Speed: 200GC
Potion of Stonecraft: 500GC
Potion of Strength: 200GC
Potion of Vision: 500GC
Rejuvenation Salve: 250GC
Restoration Draught: 200GC
Revitalisation Potion: 550GC
Tonic of Renewal: 800GC
Tonic of Swiftness: 500GC
Unguent of Magical Defence: 200GC
Venom Antidote: 200GC
Wolfsbane Extract: 100GC

Outfitter's Emporium
Coil of Rope: 100GC
Crowbar: 250GC
Grappling Hook: 350GC
Pitons: 50GC
Tool Kit: 250GC


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