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knighkrawler's krap [rules]: LINE OF SIGHT

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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Daedalus » March 11th, 2014, 2:58 am

Holy cow, Big Bene, your furniture rules make it possible for the Heroes to redecorate a Quest map!
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Big Bene » March 11th, 2014, 4:15 am

:mrgreen:
Well, there has been discussion of how to push furniture in this forum (though I don't remember exactly where), so I thought I could just include this. The gamemaster can always decide not to use it, as well as KK can choose to include it into his "krap" or not.
Have a look ;)


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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Daedalus » March 11th, 2014, 4:21 am

knightkrawler wrote:Line-of-Sight
If an imaginary straight line can be drawn from the chest of one figure to the chest of another figure, the figures are in each other's Line of Sight. Thus, the attacking figure may make a Ranged Attack. However, for each figure or piece of furniture that stands on a square that would be crossed if the Line of Sight was on the ground, the attacker must subtract 1 Combat Die. Line of Sight is automatically and completely interrupted by walls, closed doors, blocked squares, and certain pieces of furniture (according to their rulebook entries) making Ranged Attacks over them impossible. Line of Sight is from now on and on all cards called LoS.

Hero Quest is a game played on a grid, but some chests don't align. Chest-to-chest LoS will create some hang ups with asymmetrically-posed figures. For instance, a Skeleton can be placed around a corner so that its chest is mostly visible around it or mostly hidden by it when viewed from a diagonal square. Greater problems are evident with Elven Archers and especially with Giant Wolves in profile. Though less realistic, I use the "A Good Rule of Thumb" rule: LoS from the center of the square a figure is on, or half it's height. This could be minimally reinterpreted:

    "If an imaginary, straight line can be traced at chest height from the center of a square one figure is on to the center of a square another figure is on, the figures are in each other's Line of Sight (LoS)."
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Big Bene » March 11th, 2014, 5:19 am

Big Bene wrote:
sajungzak wrote:Show pics! must. have. more. info..

It's all in a Word doc, graphics and all, making it 48 MB. Can't upload it here, will have to take it home to upload. Probably tomorrow.

You got a PN.
Have a look ;)


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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Big Bene » March 11th, 2014, 5:25 am

Daedalus wrote:Hero Quest is a game played on a grid, but some chests don't align. Chest-to-chest LoS will create some hang ups with asymmetrically-posed figures. For instance, a Skeleton can be placed around a corner so that its chest is mostly visible around it or mostly hidden by it when viewed from a diagonal square. Greater problems are evident with Elven Archers and especially with Giant Wolves in profile. Though less realistic, I use the "A Good Rule of Thumb" rule: LoS from the center of the square a figure is on, or half it's height. This could be minimally reinterpreted:
That's why I put it "from any point of the square a figure stands on to any point of the square another figure stands on".
    "If an imaginary, straight line can be traced at chest height from the center of a square one figure is on to the center of a square another figure is on, the figures are in each other's Line of Sight (LoS)."
That's what drathe said.
Personally, I think "the middle" is simple in wording only. In game, finding the middle is an additional source of confusion. Plus, "any point" is more realistc because it still takes into account that the figure may lean somwhat on its square, without making room for misinterpretions or unclarities.
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Sjeng » March 11th, 2014, 8:10 am

No drathe only used the original rule where you draw a line from the center of a square to the target square center. 2D, not 3D. I think the whole chest height idea will make things overly complicated and will result in squabbles at the table.
I'm with drathe on the 2D simplistic rule ;)
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Big Bene » March 11th, 2014, 9:53 am

You're right, I've overlooked the "at chest height" part.
Well, I'm also for keeping it 2d, as I do in my version of the rule, see P. 1.
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby knightkrawler » March 11th, 2014, 12:14 pm

How about going with Daedalus reasoning, but including the following rule combined with my LoS as it stands now in the first post?

Using a Square:
After you have used all your Movement Points you may re-position your figure within the square it is currently occupying in any way that keeps the figure's base rim completely within the square. This way you might be able to utilize the LoS rule to your advantage. Your figure's position within the square is not to be changed until its next movement.

As a reminder, the rule to be combined with this: If an imaginary straight line can be drawn from the chest of one figure to the chest of another figure, the figures are in each other's Line of Sight. Thus, the attacking figure may make a Ranged Attack. However, for each figure or piece of furniture that stands on a square that would be crossed if the Line of Sight was on the ground, the attacker must subtract 1 Combat Die. Line of Sight is automatically and completely interrupted by walls, closed doors, blocked squares, and certain pieces of furniture (according to their rulebook entries) making Ranged Attacks over them impossible. Line of Sight is from now on and on all cards called LoS.

That basically makes it possible to actually utilize all space there is. Plus, it gives smaller, supposedly quicker figures a deserved edge.
Note that I will likely use round bases on all figures (using bigger ones for bigger figures) and 3.5 (or so) cm squares on the board, which is why this makes sense for my rule system specifically.
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby The Road Warrior » March 11th, 2014, 12:37 pm

knightkrawler wrote:Using a Square:
After you have used all your Movement Points you may re-position your figure within the square it is currently occupying in any way that keeps the figure's base rim completely within the square.

...If an imaginary straight line can be drawn from the chest of one figure to the chest of another figure, the figures are in each other's Line of Sight.


So I can turn my back on a figure and he can no longer see me? Can't he shoot me in the back?
Does this count as using the LoS rule to my advantage? ;)
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby knightkrawler » March 11th, 2014, 12:42 pm

As opposed to the positioning (does in this tiny little aspect of LoS), the facing of a figure is not supposed to play a role in my games.
The imaginary line is immaterial, so it goes through both figures, but not through things blocking LoS - which will have an entry.

So much to think about. |_P
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