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Random Events / Attack Roll Fumble

Discuss new Rules for HeroQuest.

Re: Attack Roll Fumble

Postby torilen » April 9th, 2013, 8:52 am

Hmm...my interest is quite piqued. I'll have to delve into this a little more when
I've had sleep.

On another note...OH MY GOODNESS I LOVE THAT CARD BACK. That is completely awesome.


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Re: Attack Roll Fumble

Postby Sjeng » April 9th, 2013, 9:47 am

The Road Warrior wrote:Image

I foresee another big project in my future


If Malcedon can provide us with hand drawn HQ-style black and white event art, and all the card text, all we need to do is use that AWESOME card back and create ourselves a new deck! :chaoswarrior:

by the way, is that the highest resolution of the card image you have?
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Re: Attack Roll Fumble

Postby The Road Warrior » April 9th, 2013, 1:52 pm

Here's link to the full size image. I made it smaller for the forum

Quest Event card image
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Re: Attack Roll Fumble

Postby Ethica » April 10th, 2013, 3:46 am

I saved all the illustrations for the choose your own adventure stories that someone posted a link to recently. Artwork done by the original HQ artist Gary (somebody)?

Anyway, I'll upload a zip file with all the jpegs in, they could be some use.


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Re: Attack Roll Fumble

Postby Sjeng » April 10th, 2013, 6:15 am

the link to all the jpg's is already on the forum. But I'd love to see your picks for these event cards ;)
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Re: Attack Roll Fumble

Postby The Road Warrior » April 10th, 2013, 8:38 am

Daedalus wrote:I had come up with about 34 card entries


I would love to see these ideas ;)

Ethica wrote:I saved all the illustrations for the choose your own adventure stories that someone posted a link to recently. Artwork done by the original HQ artist Gary (somebody)?


This artwork is great. I have already picked out about 30 images I want to use....
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Re: Attack Roll Fumble

Postby Malcadon » April 10th, 2013, 11:47 am

Sjeng wrote:If Malcedon can provide us with hand drawn HQ-style black and white event art, and all the card text, all we need to do is use that AWESOME card back and create ourselves a new deck! :chaoswarrior:

Totally working on that! |_P

Since resizing tends to blur my fine line art, I'm working on 1:1 scale, each within a 1 5/8" x 1 1/4" box -- the size of a standard HQ card art box.

Although, I need more ideas on random events. Each that is simple enough to fit on a card.


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Re: Attack Roll Fumble

Postby The Road Warrior » April 10th, 2013, 2:05 pm

Malcadon wrote:Although, I need more ideas on random events. Each that is simple enough to fit on a card.


Here's a quick conversion of the Space Crusade event cards to Heroquest. I'm sure you covered some of these ideas earlier on but there might be a few fresh ideas here for you. ;)

  • Chaos Champion You may pick any one monster on the board. That monster may then be used twice this turn
  • Patrol add 2 monsters to the board
  • Trap defendable trap
  • Trap defendable trap
  • Potion Each Hero may pick one potion at random
  • Trap
  • Broken Weapon Pick one Equipment card owned by any one Hero. That equipmment card is then broken beyond repair and may not be used again.
  • Frenzy Any one Greenskin may attack twice this turn.
  • Wandering Monster (3 cards) Place a wandering monster next tp any Hero. The Monster may attack and move as normal this turn.
  • Lure of Chaos Choose one Mercenary, not a Hero, and roll one combat die. If you roll a black shield, replace the figure with a Chaos Warrior if available.
  • Ambush You may open or close as many doors on the board as you wish.
  • Chaos Assault All Chaos Warriors and Chaos Sorcerers may move up to twice their normal move this turn as well as attack
  • Map Play on one of the Heroes. He may then pick one of the unexplored rooms. The contents of this room must then be revelaed.
    Play this card on one of the Heroes. He may then pick one extra Potion.
  • Out of Ammo Choose any one Hero armed with a ranged weapon. That weapon may not be used for the reamainder of this quest.
  • Psychic Attack Mentor channels a pyschic attack into the dungeon. The Greenskins are affected and may not move or fire this turn.

There is another 7 or 8 cards, but I couldn't think of an obvious way of converting them to HeroQuest. I'll have a closer look at them later.
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Re: Attack Roll Fumble

Postby Patroclus » April 10th, 2013, 4:33 pm

I am not so sure about the event cards. Of course if you make something ready to print I won’t say no. But about the fumble/critical rule I will suggest the AHQ version. Of course in HQ you don’t throw 1d12 dices, but you can do the following:

In every attack, if a hero or an enemy wants to risk his attack, he may choose to roll before the combat dices one D12. If he scores 1 the attack is fumbled and gives to his opponent a free instant attack against him. If he scores 12 he gains one more attack right after the current.

With this rule I think a lot of interesting things can happen. For example if you know that in the next round the boss can kill you, it is possible that you want to risk your current attack with the fumble/critical rule.

ps: in AHQ some weapons (the two handed) have different limits for fumble/critical. For normal weapons is 1 and 12, for two handed is 1-2 and 11-12. But it’s more simple if you keep the 1 and 12.


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Re: Attack Roll Fumble

Postby Ethica » April 12th, 2013, 10:14 am

Incase anyone hasn't gone through these images there are some here I picked out, have to be good for event cards.

I might work on some, or sleep.
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