Much playtesting later…
There is always a risk when considering house rules, that whilst the new rule might achieve what you wanted it to achieve, it might also have several unintended consequences that introduce new issues or break other things. Whilst play testing this rule however it seems to be one of the rare occasions where the unintended consequences might have a positive effect…
Within HQ (all editions) there is a conflict when, in order to prevent characters from bypassing your defensive minions and killing your spell caster before he had a chance to use his missile attack spells, you need to form a defensive wall of monsters, however the defensive wall of monsters blocks your spell casters line of sight rendering his missile attack spells unusable.
(This is also true for monsters with missile attack abilities and the other way around from the point of view of the adventurers and their Wizard and/or characters with missile attack capability).
Image 1 Double Monster Wall.png
This is conflict is side-stepped under the classic edition, both 1st and 2nd editions, by the inclusion of a rule that states that “all figures in the same room are visible” (in terms of placement and missile attacks), however that rule also introduces the odd situation where a character cannot target a second monster behind the first monster in a line where they are in a passage (which might be a perfectly sensible approach), but the exact same set up if lifted and shifted into a room, allows the same character to target the second monster behind the first monster in a line, which feels inconsistent.
The remake (1990 & I think 2021), dropped that “all figures in the same room are visible” (in terms of placement and missile attacks) rule, which then lead to complaints that doing so had “nerfed the Wizard”, which is to say it re-instated the original problem.
The new rule being proposed here, “sticky combat” has an interesting side-effect when combined with scrapping the “all figures in the same room are visible” rule.
Sticky Combat wrote:If you are the only hero on a square adjacent to a monster, or the only monster on a square adjacent to a hero, then you cannot move, neither can you allow a friendly figure to move through your square.
If you take a look at the image below, which is a recreation of the first image, but with a gap that allows the spell caster to have LOS, without “sticky combat” the characters would just move through the door, through the gap and slay the caster, but if you add in the “sticky combat” rule and then step through it, you will see that the behaviour has changed.
Image 2 Double Monster Wall with Gap.png
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