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Selling potions

Discuss new Rules for HeroQuest.

Re: Selling potions

Postby The Admiral » June 29th, 2021, 4:25 am

arntisdale wrote:
The Admiral wrote: I am only talking about potions that have been purchased from the potion shop.


To this, specifically, I would definitely allow them to sell them back at 50%.
Especially given the situation you described where these potions are only useful for one specific quest, and are more or less useless afterward.


Yes exactly. And I would go further in that you would have to do so directly at the end of the quests with that particular Potion shop.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Selling potions

Postby cynthialee » June 29th, 2021, 11:44 am

The Admiral wrote:
cynthialee wrote:My money sink is the Elixir of Life at 500 Gold Sovereigns per dose. I like to make them use them up by placing human and elf prisoners in the dungeon. "As you enter the room you see the Elf Mage and an Orc. The orc immediately cuts the elfs' throat and advances on your heroes. This is a disaster....this elf holds the information needed by the Empire. If you have an Elixir of Life he may be able to be revived....after you deal with the orc."


That's cheap considering official potion shops charge 500 for a healing potion and 800 for an all body points potion. As this is even better than that as it allows you to bring a dead Hero back to life with all their BP's, if I was to put a value on an Elixir of Life, I would charge 1000.

My players have a bad habit of not properly looting. (they are mainly looking for the quest objective and reluctant to pull from the treasure deck.) Thus they do not have as much gold as they could get. 500 Gold is a major loss of coin for them. Now if they were to be more efficient in collecting up gold then I might have set the price different.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Selling potions

Postby The Admiral » July 3rd, 2021, 4:38 am

But should you be rewarding bad habits? Let them suffer the consequences. They are after all getting all the benefits of not having hazards and wandering monsters.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Selling potions

Postby cynthialee » July 4th, 2021, 5:00 pm

The Admiral wrote:But should you be rewarding bad habits? Let them suffer the consequences. They are after all getting all the benefits of not having hazards and wandering monsters.


No.

We are sitting there we are a couple of beers in, we are all laughing and having a good time.

Mission accomplished. My players are not the power gamer, mini-max, twink in Warsong Gulch type that I am and that is ok. They don't have to optimize a game we play a handful of times a year.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

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Posts: 1848
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Location: the forests of Washington State
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Re: Selling potions

Postby The Admiral » July 8th, 2021, 8:25 am

cynthialee wrote:[they are mainly looking for the quest objective and reluctant to pull from the treasure deck.


That sounds like optimising their strategy to me to reduce the risk of getting the increasingly dangerous treasure cards, but it's your game to run.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

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