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Talking

Discuss new Rules for HeroQuest.

Re: Talking

Postby Anderas » October 29th, 2018, 2:31 pm

A tiptoe sneaking around quest exists somewhere here...

viewtopic.php?f=200&t=4319

:-)

I wouldn't know how to plug the talking part in, though.

What about Monsters screaming for help if they're not killed immediately?


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Re: Talking

Postby mitchiemasha » October 29th, 2018, 10:35 pm

Stig wrote:Love it :) This area seems to be building on the idea of the alarm in the Rescue of Sir Ragnor. I can imagine a Barbarian who's really into playing their character doing that


Yes we have a 'Barbarian' player when the games is on rotation. He insists on getting in everywhere to search. He wants it all, so many times he's brought so many to near death.


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Re: Talking

Postby mitchiemasha » October 29th, 2018, 10:42 pm

lestodante wrote:but please consider if the heroes are in a corridor and there are 2 doors: the first door is opened and the heroes start to fight against the monsters, the sound of the battle should be even higher than normal talking so the other room could also be activated!


Which takes us back to my initial post. It all slots into how it doesn't matter if the monsters hear or don't hear, the room they are 'scripted' in, just happens to be where they'll meet the Heroes regardless to what happens, to anyback story we see fit. Unless scripted that the room can be activated.


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