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Move 5 or roll

Discuss new Rules for HeroQuest.

Re: Move 5 or roll

Postby The Admiral » June 8th, 2016, 11:11 am

cornixt wrote:
slev wrote:Only problem here is that the Mummy can never ever catch them in a chase...

The chances of that were always very low anyway, unless they did the old horror movie cliche of walking backwards at an even slower pace than their slow pursuer.


You could always play the 'Charge!' Evil Wizard Card. Ha ha! I moved 5 and you can't catch me..oh crap!


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Move 5 or roll

Postby cynthialee » June 8th, 2016, 11:36 am

The Admiral wrote:
cornixt wrote:
slev wrote:Only problem here is that the Mummy can never ever catch them in a chase...

The chances of that were always very low anyway, unless they did the old horror movie cliche of walking backwards at an even slower pace than their slow pursuer.


You could always play the 'Charge!' Evil Wizard Card. Ha ha! I moved 5 and you can't catch me..oh crap!

yeah, I have three of them spread into the deck.
Last time I used one I came 1 BP of killing the Dwarf. They had to spend serious resources healing him up.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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