by cynthialee » June 1st, 2016, 3:53 pm
I just thought of a similar thing for the Wizard.
Wizard Base Ability
Elemental Wrath
The Wizard may call on all of the forces of nature to dangerous effect when the need is strong.
By calling in the power of the elements the Wizard may inflict 4 Dice of Elemental Damage to a target with out the use of a spell card.
When calling on the elements in this fashion, the Wizard may not Move or Defend until their next turn.
Notes: My first thought was to allow the Wizard to use as many Attack Dice as the Wizard has in Mind points. But that is over kill. Then I had the thought that the Wizard may gain a Combat Dice bonus for each Element he commands (that is to say he still has at least 1 Spell card in the school). So if he has cast all of one of his three elements, he gets no bonus for that elemental school.
But then it gets too complicated.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~