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QorDaq wrote:I also think that had there been differently colored dice and assorted distributions of Shields, Skulls, and so on from the beginning we would not be having this discussion. More and more games these days are branching out into specialty dice, something that was not so common in the late 80s when HQ was in development. So having the one color/type of die at the time was already "Breaking Convention" to some degree. If MB had introduced us to two or more die types at the time (something they likely never even thought of), we would take it in stride now I think.
QorDaq wrote:But, ironically, I remember discussions "Back in the day" from some purists who felt that using the dice in any way beyond what was listed in the rules was unecessary because it complicated a system whose strongest selling point was it's simplicity. Same with adding or tweaking Monsters, Gear, Quests, or what-have-you.




Goblin-King wrote: Though HeroQuest's littlesister Space Crusade did use two different dice; the white light weapon dice and the red heavy weapon dice.
Goblin-King wrote:Like I mentioned earlier, it all boils down to desired amount of damage and the probability for said damage
I'm inclined to agree that simply adding dice actually goes a long way to begin with; though it may begin to feel stupid when you roll too many dice...
At the end of the day we can calculate average amount of damage/blocked damage per attack, but as we have seen in this thread there are lots of ways to spice it up.
Some players may like the stability of just throwing lots of dice while other might like the excitement of exploding damage...
Goblin-King wrote:Speaking of which... How about equipment that is either extreme weak or extreme strong with no middle ground?
Scorpion Knife: Roll 1 die in an attack. If you roll a black shield your target dies without defending.
Goblin-King wrote:I've also realized two things in this thread.
1. Making up names for example equipment is fun!
2. Making special rules for armor is much harder because of the ability to wear multiple pieces- and the way body armor works different than other pieces of armor.


QorDaq wrote:Not a fan of insta-death items, but yeah the options are quite extensive...*Grin*...
count as six skulls?
?
?

Goblin-King wrote:Would EACHcount as six skulls?
Would the effect only trigger if I rolled EXACTLY 1?
Or would ALL rolled dice have to be?
rolled counts as 6
, so two
would count as 12
, and so forth.

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