Gold Bearer wrote:The barbarian is OP, it's not like giving a hero an extra attack where the target gets to defend again (which is great for killing lesser monsters but not so much for tougher ones, and lesser monsters are easy to kill anyway). I'd rule he can't use ranged weapons (but can still throw) and can't wear armour but can still use a shield and helmet. Those rules are well suited to him and make him more barbarian like anyway.
If i find him OP i'll restrict the crossbow use as you suggested
OR
i may add the following rule: the skill doesn't work when his Defense is higher than his Attack.
Gold Bearer wrote:Who's paying the mercinary?
The emperor.
Gold Bearer wrote:I'm not sure the rangers ability really makes sense..
..The cleric has nothing once his holy waters are gone..
..The armoury needs a bow..
..I liked your other bracers..
Let's try it as it is and we discuss it later if something's going wrong.
Gold Bearer wrote:Does the bards song of inpiration raise attack and defence dice?
The Bard begins every quest with 2 tokens. When spending 1 token he may sing (free of action) 1 of his 2 mass effect songs.
The song of ispiration adds 1 movement+1 attack die.
Gold Bearer wrote:What five animals can the druid turn into? This is just fluff but there's icons for a animals so it would be a nice touch. Spider, Scorpion, Snake, Wolf, Bear maybe.
The Druid begins every quest with 5 tokens. He may spend at any time (before his roll) any number of tokens to increase his stats for 1 turn only.
example: druid attacks a monster. He may spend even all of his tokens to roll a 6-dice attack if he likes. or he may use 1 token for the attack and after the attack, before his turn overs, he may spend another 1 token to increase his defense (applies to all defense rolls of this turn). He may run with 7 movement dice..
I don't care about the animals, the player may imagine anything he wishes that his hero is turning into. I care only about the mechanics.
Gold Bearer wrote:The wizards bolt hit skill isn't clear.
With this skill Wizard may throw daggers without rolling attack dice. Every thrown dagger is automatically 1
and the monster defends normally.Gold Bearer wrote:I think the elven bracers should add one BP and one MP to make it and the amulet of the north different.
No, i prefer mine. I want to balance those 4 artifacts by giving to heroes a total of 2 BP & 2 MP. Every other upgrade is represented by other artifacts or potions.
Gold Bearer thanx for your interest, you may take more than 1 hero if we cannot make a full party.
Come on people join in!!










1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US 




















or
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