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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
= one hit
= one hit & pushback
= cancels one hit



I'm not sure what your vision of this project is, but the combat seems nothing like either HQ or AHQ. No offense intended though, it is quite elegant. I think it is a very nice combat system for a rules-light skirmish game, and you are on to something with the stun, attack again to kill mechanism... It is kind of like the critical hit system in AHQ (bonus attack), but less random and made into an integral part of combat.
If you are trying to capture the best of both HQ and AHQ you should probably use the combat system from either one or the other, and neither combat system uses 2d6. Perhaps if you elaborate more on your project I could offer more solid advise.
= one hit
= one hit & pushback
= cancels one hit







= one hit
= one hit & pushback
= cancels one hit



Bareheaded Warrior wrote: I found it was a little too random, too many 1s and 6s which meant skills and similar took second place to luck!


= one hit
= one hit & pushback
= cancels one hit







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