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Goblin-King wrote:Just had an idea for ranged weapons... (that someone in here probably already thought of XD)
The good ones could be piercing!
Say longbow... 2 dice - Piercing
you attack like you'd normally do with the crossbow. All skulls rolled are hits that can be defended against like normal.
But all black shields are auto hits that can't be defended against!
Of course piercing weapons shouldn't ever get too many attack dice as each die has a much higher hit rating than on normal weapons. Do some math to calculate average damage versus gold cost...
I guess the piercing stat could be applied to all types of weapon, not just ranged...
What do you think?








Goblin-King wrote:For the sake of argument...
Normal weapons have a chance to hit an enemy. If unlucky, the enemy's armor deflects the blow.
A piercing weapon have a chance to ignore (pierce!) said armor. Thus wounding the enemy.
is an autowound...

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