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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
That is what makes the game perfect, with fixed movement on both sides, you'd always know you can catch or escape a monster. 1 being fixed and the other not creates the suspense.
Thematically a monster would know it's habitat so likely always be able to move its move. Mechanically the EWP rolling for every monster would take longer. I think they made the right choice. With a fixed movement +1d6 you can always escape the mummy, it's no threat.
Double dice for Heroes and fixed for Monsters it is. The only other choice would be like Zombicide.
= one hit
= one hit & pushback
= cancels one hit



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