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My house rules in modular form

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My house rules in modular form

Postby Thrasher79 » October 11th, 2026, 12:01 pm

Hello,
After a long time, I finally managed to translate my house rules into English. I hope it’s easy to read.
Basically, it’s structured in a way that you can easily pick out individual parts. You’re not forced to use the entire rulebook. The core topics are the advancement system with the skills and the city/guild area. The last pages will then be filled with the bestiary. There, all the monsters I use are listed, including their stats and skills.
I deliberately left the cover out of the PDF, because otherwise the page numbers in the table of contents would have been off by one page.
Maps, overlays and quest books will be added gradually.
Here’s the link to the rules for now:
https://www.mediafire.com/file/6hqj7qs6 ... 9.pdf/file

Regards, Thrasher79
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Re: My house rules in modular form

Postby Onan » Today, 3:09 pm

The Hero may choose the order of these actions freely. However, each action may only be performed once per turn.


This is a very elegant solution! Move is an action, double move and double attack is prevented by requiring 2 different actions per turn. Elf and wizard may now attack and cast, which is OK I think. Maybe the biggest change is Search+Attack. You can now kill the Wandering Monster after Search. Is this how your players use it? Or any other cool combos that would not be allowed in vanilla HQ?
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Re: My house rules in modular form

Postby Thrasher79 » Today, 3:57 pm

Hi,
I’m glad you like my rules.
Yes, my heroes actually use everything that is possible. The rules themselves have been in use for more than 20 years. The adventures have been adapted accordingly to the advantages the heroes receive. However, the freedom to choose actions is not such a big deviation from the original rulebook. I’ve just expanded it a bit :-)
The user The Admiral is currently helping me translate the quest books into English. He is also playing a test game. The first book is basically finished. There are only two small changes left in the text, then I will make it available here. You will see that the heroes really need everything. I have done a lot for the heroes as a game master, but that doesn’t mean I don’t expect anything from them. I don’t give them anything in the quest, it’s all about fighting the enemy with all your might.

Regards, Thrasher79
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Re: My house rules in modular form

Postby The Admiral » Today, 6:00 pm

Having solo played Thrasher 79's first quest of his Shadows of the Past trilogy, I can confirm that it is exceedingly hard, but speaking for myself I can say it was welcome as my brother and I have some very powerful parties now that most quest packs are just too easy for; this isn't.

Obviously he plays them with his rules, but they can be played with standard rules as well and there will be special rules written where any rule conversions are necessary. For example, Thrasher 79 has his own potion creation rules, created before Rise of the Dread Moon, but the official Alchemy rules from that quest pack are easily substituted.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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