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Phoenix wrote:the exception being, that these items can take up to '4' damage before they become unrepairable. The more damage they take, the more expensive it becomes to repair them.


WittyDroog wrote: Items such as tool kits can also break. Whenever an attempt to use the kit fails by rolling a black shield, such as when disarming a trap or picking a lock, roll another combat die. On a black shield the item has snapped and cannot be used further Because how many lockpicks do you go through picking locks in video games? But seriously, you can damage your tools, that's the harsh nature of the dungeon.


. .
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. .NECRO MAGIC. .
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= one hit
= one hit & pushback
= cancels one hit





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