The Admiral wrote:I wouldn't consider either of those games complex, but I know what you mean. I make some simple changes to some monsters based on the logic of the game. Fimirs clearly have a battleaxe so they get 4 attack dice, Chaos Warriors have plate armour and a helmet so they gain a defence die, and skeletons have a long two handed weapon so they can attack diagonally. These all increas the monsters effectiveness slightly, which I think they need. I also upgrade my Gargoyle with an extra att die defence die and BP.
"Fimirs clearly have a battleaxe so they get 4 attack dice" - agreed
Fimir
MV = 6, AD = 4, DD = 3, BP = 2, MP = 3
"Chaos Warriors have plate armour and a helmet so they gain a defence die" - agreed but I also consider the variants
Chaos Warrior
MV = 7, AD = 4, DD = 5, BP = 3, MP = 3
Chaos Warrior (Stone)
MV = 5, AD = 4, DD = 6, BP = 3, MP = 0
Chaos Warrior (Doomguard)
MV = 8, AD = 5, DD = 5, BP = 3, MP = 4
Note: And I treat Festral's Personal Guard from ATOH as standard Doomguard
"Skeletons have a long two handed weapon so they can attack diagonally" - agreed (and I also equip Goblins with Spears to give them a diagonal attack)
"I also upgrade my Gargoyle with an extra att die defence die and BP" - agreed
Gargoyle
MV = 6, AD = 5, DD = 6, BP = 4, MP = 4

= one hit
= one hit & pushback
= cancels one hit










